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CoD might have been a poor example. | |
Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 1/18/12 11:40 a.m. |
In Response To: Re: BTF#7 The Deeper End of the Military Sci-Fi Po (General Battuta) "You would be hard pressed to find anyone who would say with a sincere face that the game's set-pieces aren't stunning." Really? I mean, really? Just about every general gaming website ever has a sizeable community of people who constantly mock the set-pieces in every single CoD game post-MW1. //================ I'm not really sure what a "good" example would be, though. The classic example of this sort of game design in sci-fi shooters would be Half-Life. But for the styles described in this article, Doom 3 might be a better case. Ah, whatever.
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Replies: |
BTF#7 The Deeper End of the Military Sci-Fi Pool | Dani | 1/18/12 9:05 a.m. |
Re: BTF#7 The Deeper End of the Military Sci-Fi Po | General Battuta | 1/18/12 10:56 a.m. |
Re: BTF#7 The Deeper End of the Military Sci-Fi Po | Beckx | 1/18/12 11:30 a.m. |
CoD might have been a poor example. | uberfoop | 1/18/12 11:40 a.m. |
Re: CoD might have been a poor example. | Beckx | 1/18/12 11:45 a.m. |
Re: CoD might have been a poor example. | uberfoop | 1/18/12 11:56 a.m. |
Re: CoD might have been a poor example. | Beckx | 1/18/12 11:59 a.m. |
Re: CoD might have been a poor example. | Bry | 1/18/12 2:06 p.m. |
Re: CoD might have been a poor example. | davidfuchs | 1/18/12 2:27 p.m. |
Re: CoD might have been a poor example. | General Battuta | 1/18/12 2:48 p.m. |
Re: BTF#7 The Deeper End of the Military Sci-Fi Po | davidfuchs | 1/18/12 12:46 p.m. |
Re: BTF#7 The Deeper End of the Military Sci-Fi Po | Quirel | 1/18/12 3:18 p.m. |
Re: BTF#7 The Deeper End of the Military Sci-Fi Po | scarab | 1/18/12 6:13 p.m. |
Body hopping | scarab | 1/18/12 6:18 p.m. |
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