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Re: New post at Misriah Solutions: Quitting Halo * | |
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com> | Date: 1/9/12 2:38 p.m. |
In Response To: Re: New post at Misriah Solutions: Quitting Halo * (General Vagueness) : Well as I said, it assigns map/gametype combos to different options mostly : randomly (I'm not sure if that covers the "pecking order when the : system makes its potentials available" because I'm not sure what you : mean, but it's close). The non-random part is mostly that whatever is : popular or new gets put at the top, and the fact you usually don't like it : would seem to indicate your preferences are contrary to the preferences of : the majority of people playing Reach on-line, which explains being : outvoted or only being able to have a stalemate so often, so you still : probably wouldn't get what you want. : Like we said though, it pretty much is random (especially if it's the second
: * maybe you're blindfolded but you saw Num Lock was off before that, IDK,
I agree with you that popular ones tend to be the top choice. Since I don't often go for those, I find I seldom get my choices when there are ties. I only notice it because I often want the second or third selection.
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