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Re: New post at Misriah Solutions: Quitting Halo *
Posted By: ncsuDuncan <ncsuduncan@gmail.com>Date: 1/9/12 1:20 p.m.

In Response To: Re: New post at Misriah Solutions: Quitting Halo * (pete_the_duck)


: We've just got different opinions on this--I look at your example above and I
: don't see a problem. In fact, I see the system working correctly: the
: majority vote won.

: If those 10 players really wanted to play CTF that bad, some of them
: should've changed their votes to the other CTF map to at least avoid
: playing Dino Blasters. I don't see the need to compensate for
: stubborn/stupid people.

: But just for the sake of discussion--in your example of ranked, blind voting,
: wouldn't Dino Blasters have still won the vote, given the above player's
: preferences?
-------

A - 2-flag CTF on Ridgeline
B - 1-flag CTF on Headlong
C - BTB Dino Blasters on Solitary
D - None of the Above

Five people pick option A as their top choice, option C as their bottom choice:
A1 B2 C4 D3
A1 B2 C4 D3
A1 B2 C4 D3
A1 B2 C4 D3
A1 B2 C4 D3
Five people pick option B as their top choice, option C as their bottom choice:
A2 B1 C4 D3
A2 B1 C4 D3
A2 B1 C4 D3
A2 B1 C4 D3
A2 B1 C4 D3
Six people pick option C as their top choice, option B as their bottom choice:
A3 B4 C1 D2
A3 B4 C1 D2
A3 B4 C1 D2
A3 B4 C1 D2
A3 B4 C1 D2
A3 B4 C1 D2

(Since I'm using 1-4 with 1 being your top choice, the option with the lowest sum is the one the system will pick.)

Totals:
A - 33
B - 39
C - 46
D - 42

The system picks option A, 2-flag CTF on Ridgeline.

I'm oversimplifying things, but hopefully you get the point. The idea is that you might not pick everyone's #1 choice, but you're much much less likely to pick their #4 choice.

For another explanation of why the normal voting system sucks, watch this video. It has cats. (I don't care about the politics or endorse any of them, but the thoughts on voting are interesting.)

-------
: To me, they are denied victory. If I'm on my way back to base with the
: enemy's flag for the third and final capture and the other team
: surrenders, I've been freakin' denied victory. I want to cap the flag .

: What if you skunk a team in Invasion, and when it's your turn on offense they
: all surrender? You never got to play offense.
-------

Wait, what's the score to win in Invasion? Is it 3 or 6?

If it's 6, then the score would have to be 4-0 (or 5-1) before the Surrender option becomes available. Both teams would get at least one full round first.

-------
: Is it bad that I like lopsided games? I guess I'm a dirty duck.

: Given that most games last about 10-15 minutes, a habitual betrayer could
: betray twice in every single game and face no real punishment. It sucks
: to be booted over nothing, but I really think your system would lend
: itself to a more frustrating experience overall.
-------
Hmm, maybe tweak it:

If you betray someone and they choose Punish:

Strike One
- Your next five respawns in that game take an extra 1 second.
- Your Game Complete bonus (for that game only) is reduced by 10%.

When you start your next matchmaking game, you are still at Strike One (no matter how long the first game took). There are no negative effects for this new game unless you betray someone and get punished - you go straight to Strike Two and its negative effects.

Quitting your second game will not make Strike One go away - you have to finish a matchmaking game for it to completely disappear.

Strike Two
- Your next ten respawns in the game you earn Strike Two take an extra 3 seconds.
- Your Game Complete bonus (for that game only) is reduced by 25%.

So in order for you to downgrade a Strike you have to complete a matchmaking game without betraying anyone.

Strike Three boots you out of a game and locks you out of team-based matchmaking for 20 minutes, after which you are still at Strike Three. You have to complete one game to be downgraded to Strike Two, and complete another to go down to Strike One (meaning you are one betrayal away from being booted for two games).

-------
: I gotcha. I would be okay with, say, a multiplier being earned for
: consecutive completed games. Let's say: 1st game - 1x score
: 2nd game - 1.25x score
: 3rd game - 1.5x score
: 4th game - 1.75x score
: 5th game - 2x score

: If I were going to suggest something like that, I would suggest the
: multiplier only apply to your current play session (turn off your xbox, it
: resets) and that it would stop at 2x so that if you did lose it by
: accident (disconnected), you could get it back to max pretty quickly.

: Just my take on your idea..

: Let's take Infection out of my example--I don't want to get a time-out for
: quitting a game to join a friend's matchmaking party, period. I think a
: time-out is an excessive quit punishment.

: Not everybody wants to play by such strict no-quit rules. I think quitting
: should be addressed on a frequent/habitual level, not enforced in single
: instances like your time-out suggestion.
-------

Maybe the time-out penalty only takes effect after you show signs of habitual quitting. I just think if you're willing to waste another player's time by going into matchmaking and then quitting, you should be willing to give up some of your own time.

If you're waiting on friends to get online, play FFA playlists so you can quit without screwing anyone over.

Misriah Solutions



Message Index




Replies:

New post at Misriah Solutions: Quitting Halo *IMG*ncsuDuncan 1/9/12 12:01 a.m.
     Re: New post at Misriah Solutions: Quitting Halo *CyberKN 1/9/12 1:07 a.m.
           Re: New post at Misriah Solutions: Quitting Halo *General Vagueness 1/9/12 10:04 a.m.
     great articlekidtsunami 1/9/12 1:24 a.m.
     WAAAY overboardRC Master 1/9/12 5:12 a.m.
     Re: New post at Misriah Solutions: Quitting Halo *pete_the_duck 1/9/12 6:54 a.m.
           Re: New post at Misriah Solutions: Quitting Halo *Stephen L. (SoundEffect) 1/9/12 8:41 a.m.
                 Re: New post at Misriah Solutions: Quitting Halo *General Vagueness 1/9/12 10:08 a.m.
                       Re: New post at Misriah Solutions: Quitting Halo *Revenant1988 1/9/12 10:19 a.m.
                             Re: New post at Misriah Solutions: Quitting Halo *General Vagueness 1/9/12 1:12 p.m.
                 Re: New post at Misriah Solutions: Quitting Halo *pete_the_duck 1/9/12 12:40 p.m.
                       Re: New post at Misriah Solutions: Quitting Halo *Stephen L. (SoundEffect) 1/9/12 1:16 p.m.
                             Re: New post at Misriah Solutions: Quitting Halo *General Vagueness 1/9/12 1:45 p.m.
                                   Re: New post at Misriah Solutions: Quitting Halo *Stephen L. (SoundEffect) 1/9/12 2:38 p.m.
           Re: New post at Misriah Solutions: Quitting Halo *ncsuDuncan 1/9/12 9:59 a.m.
                 Re: New post at Misriah Solutions: Quitting Halo *pete_the_duck 1/9/12 12:36 p.m.
                       Re: New post at Misriah Solutions: Quitting Halo *ncsuDuncan 1/9/12 1:20 p.m.
     Regarding voting: X for Game type Y for map methodRevenant1988 1/9/12 10:14 a.m.
           I forgot one thing:Think of ArenaRevenant1988 1/9/12 10:28 a.m.
                 Re: I forgot one thing:Think of ArenaGeneral Vagueness 1/9/12 1:15 p.m.
           Re: Regarding voting: X for Game type Y for map mencsuDuncan 1/9/12 10:33 a.m.
                 Re: Regarding voting: X for Game type Y for map meRevenant1988 1/9/12 10:48 a.m.
                 Re: Regarding voting: X for Game type Y for map meGeneral Vagueness 1/9/12 1:20 p.m.
           Re: Regarding voting: X for Game type Y for map meRC Master 1/9/12 1:20 p.m.
                 Re: Regarding voting: X for Game type Y for map meRevenant1988 1/9/12 4:43 p.m.
                       Re: Regarding voting: X for Game type Y for map meGeneral Vagueness 1/9/12 5:31 p.m.
     Re: New post at Misriah Solutions: Quitting Halo *Unique Name 1/9/12 11:33 a.m.
     Article UpdatedncsuDuncan 1/9/12 11:46 a.m.
           Re: Article Updated *VIDs*munky-058 1/9/12 2:07 p.m.
                 Re: Article Updated *VIDs*Revenant1988 1/9/12 4:53 p.m.
     My thoughts.Jennos 1/9/12 7:25 p.m.
     Re: New post at Misriah Solutions: Quitting Halo *Azo 'Galvat 1/9/12 9:55 p.m.



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