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Re: December 2011 REACH Population Report | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 1/1/12 9:06 p.m. |
In Response To: Re: December 2011 REACH Population Report (DEEP NNN) : Your point has a factual basis, or so I've been told. For Halo 2 and 3, : campaign was the biggest sales generator. Few people who hang around Halo : forums believe that though. They believe the sole sales generator for Halo : is multiplayer. Does no one actually know what the various selling points were that moved more or fewer units? : I was selling Living Dead short because I don't like the way it was done and
I heard they tried that for Halo 3 and it didn't work out; I guess since there aren't any Flood in Reach they thought it would be too much of a hassle/too much work/take too much time/not be worth it to try again. : For me, no MM infection gametype was ever better than the custom games we used to
Well, how many of those were games that were pretty close to the standard rules? I don't have an answer of course but the point is the big difference is in who you're playing with, and matchmaking is inherently different in that way, and it's supposed to be different in that way. I like playing with people I know, especially if they're funny or a good teammate or provide a good challenge but not an insurmountable one, but sometimes I like to just go and play with whoever. Matchmaking provides variety-- maybe not as much in gametypes, but a lot in who you play with-- and you can meet people, even if you probably won't talk for long. : I am not convinced most people playing Living Dead do it because they like
That doesn't seem likely to me. : To me, it is devoid of any commitment. Modern society in a nutshell, eh?
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