![]() |
![]() |
|||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
| Re: How so? | |
| Posted By: Archilen | Date: 9/1/11 2:42 a.m. |
In Response To: Re: How so? (scarab) : I suppose that they wanted something that would fit in the original model's : hit boxes but I don't know. It's possible, though given the fact the marines and Grunts use the Reach models, it seems they weren't too bothered to make sure if the different shapes fit the hit boxes or not. : Whatever they come up with has to have simple, distinctive lines. It needs to
: I think that the biggest part of having an iconic design is having a simple
I think simplicity was the main strength of the original Combat Evolved designs. I just replayed the campaign and I still think the graphics hold up, mostly because they didn't try to make the designs too cluttered with detail, and everything, from the marines to the enemies, has a very distinctive shape and silhouette. I think the engine limitations of that time were actually a strength, in a way that the artists were forced to make their designs simple and easily recognizable, which in turn made them iconic. The Escapist's Extra Credits actually made a good episode emphasizing the difference between visual style and graphics, and they addressed a point I can't stress enough; awesome graphics don't equal awesome designs. You can have the best graphics possible, but that doesn't mean your designs will be iconic or memorable. I think too many games these days rely too much on the power of their graphics engine and add detail just for the sake of it, instead of considering whether it looks good or not. This includes the changes in H4 and also CEA; there was absolutely no point to change the Halo ring, but they did it anyway. : -PS : I think that 343i sees the Halo Wars cutscene design as the definitive
Yeah, it seems that way. I've never liked the HW design - even though it has a stronger silhouette than the H4 armor, parts of it look too exaggerated and almost cartoony. I think they should've just gone with Hannaford's Reach-style design, a precursor of which already existed on the cover of The Cole Protocol.
| |
|
| Replies: |
| H:4 Armor from PAX Article, hints about abilities | Revenant1988 | 8/31/11 8:02 a.m. |
| Re: H:4 Armor from PAX Article, hints about abilit | Dubbl3.utoo | 8/31/11 8:19 a.m. |
| I can see it now. | ElzarTheBam | 8/31/11 8:24 a.m. |
| Jeez, that armour is urrrgly | mattroe | 8/31/11 9:01 a.m. |
| Wait | mattroe | 8/31/11 9:02 a.m. |
| It's an improvement | padraig08 | 8/31/11 9:19 a.m. |
| Re: It's an improvement | mattroe | 8/31/11 9:24 a.m. |
| Re: It's an improvement | Archilen | 8/31/11 9:34 a.m. |
| I would look at it like this | Revenant1988 | 8/31/11 9:39 a.m. |
| Glad they chose BlueRealm | Myyke | 8/31/11 10:06 a.m. |
| Re: Jeez, that armour is urrrgly | Archilen | 8/31/11 9:10 a.m. |
| Astro Nappy was fixed in Reach | scarab | 8/31/11 11:03 a.m. |
| You know what's got me laughing? | scarab | 8/31/11 11:15 a.m. |
| Re: Jeez, that armour is urrrgly | goCHIEFgo | 8/31/11 1:15 p.m. |
| Re: Jeez, that armour is urrrgly | Archilen | 8/31/11 2:33 p.m. |
| Re: Jeez, that armour is urrrgly | goCHIEFgo | 8/31/11 4:21 p.m. |
| How so? | serpx | 8/31/11 2:35 p.m. |
| Re: How so? | Archilen | 8/31/11 2:47 p.m. |
| Re: How so? | scarab | 8/31/11 3:07 p.m. |
| Re: How so? | scarab | 8/31/11 2:55 p.m. |
| Re: How so? | Archilen | 8/31/11 3:10 p.m. |
| Re: How so? | scarab | 8/31/11 3:40 p.m. |
| Re: How so? | Archilen | 9/1/11 2:42 a.m. |
| Re: H:4 Armor from PAX Article, hints about abilit | Archilen | 8/31/11 9:01 a.m. |
| no, just no | nomis78 | 8/31/11 9:19 a.m. |
| Re: H:4 Armor from PAX Article, hints about abilit | Mazz | 8/31/11 9:02 a.m. |
| I find your lack of codpiece disturbing | Myyke | 8/31/11 9:39 a.m. |
| That reminds me.... | bluerunner | 8/31/11 10:00 a.m. |
| From that angle... | BlueNinja | 8/31/11 6:36 p.m. |
The HBO Forum Archive is maintained with WebBBS 4.33. |