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Re: Halo [R]Evolved - Two Betrayals
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com>Date: 5/25/11 7:10 p.m.

In Response To: Re: Halo [R]Evolved - Two Betrayals (SonGoharotto)


: In Reach, it makes perfect sense because they have no interest in parlay.
: Reach is a target and they will destroy it, period. But in H:CE, they have
: good reason to be interested in what humans know about Halo. (I like to
: think this also softens the shock when suddenly everyone is speaking
: English in H2.)

: In the original game, Keyes says he overheard guards mention Halo. Even
: Grunts, who understand more English than most, wouldn't talk amongst
: themselves in the enemy's tongue.

: I deliberately changed this to him being interrogated by Supreme-Commander
: Thel 'Vadamee. This way, you can now expect that Covies at least
: understand us.

: Zuka spits out "Heresy!" for the same reason the Covenent
: originally warned us that our "destruction is the will of the
: gods." He wants it understood that he will not allow the humans to
: carry out their plan.

: Zuka has already forsaken all semblance of honor in pursuit of revenge. On
: SC, he allowed his own people to be killed inside the security substation
: so he could spring a trap when "The Demon" would be cornered. He
: also fled from battle rather than seeking a glorious death.

: Ideally, this could be explored further in some Campaign DLC. In fact, I
: think I'd like to script that out too...

: When the defense of Alpha Base was going to be playable, a wave of Flood was
: going to attack from outside on captured Covenant vehicles. This would
: then justify Zuka taking off in a Ghost or Banshee, which is harder to
: hit.

: Changing it to MC showing up after the fact, I wasn't sure if I could get
: away with just having Covie vehicles lying around.

: They do shoot at him, I say as much. Perhaps the only thing that isn't clear
: is the layout of Alpha Base and just how much wreckage is strewn about.
: It's not easy to get a bead on him.

: Besides, the Marines just got done defending themselves from an onslaught of
: Flood. Even if ammo weren't scarce, who would be using a Sniper Rifle?
: They've been fighting in close-quarters.

: A good point. I'll take it into consideration. If I do script some
: Zuka-centric DLC, this segment may change as a result in the final
: version.

What about Covenant language translation software the UNSC has possessed since 2535 (10 years into the war)? I direct you to the first page of the Prologue of The Fall of Reach.

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Replies:

Halo [R]Evolved - Two BetrayalsSonGoharotto 5/24/11 7:16 p.m.
     Re: Halo [R]Evolved - Two BetrayalsZackDark 5/24/11 7:38 p.m.
           Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/24/11 8:09 p.m.
     Re: Halo [R]Evolved - Two Betrayalssithhead 5/24/11 8:55 p.m.
           Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/24/11 9:03 p.m.
                 Re: Halo [R]Evolved - Two Betrayalssithhead 5/24/11 11:48 p.m.
     Re: Halo [R]Evolved - Two BetrayalsArithmomaniac 5/24/11 9:51 p.m.
           Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/25/11 5:32 p.m.
     Re: Halo [R]Evolved - Two BetrayalsJaydee 5/25/11 12:30 a.m.
           Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/25/11 6:12 p.m.
                 Re: Halo [R]Evolved - Two BetrayalsStephen L. (SoundEffect) 5/25/11 7:10 p.m.
                       Re: Halo [R]Evolved - Two BetrayalsZackDark 5/25/11 7:18 p.m.
                             Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/25/11 7:38 p.m.
                                   Re: Halo [R]Evolved - Two BetrayalsStephen L. (SoundEffect) 5/25/11 9:21 p.m.
                                         Re: Halo [R]Evolved - Two BetrayalsSonGoharotto 5/26/11 4:16 p.m.
                             Re: Halo [R]Evolved - Two BetrayalsStephen L. (SoundEffect) 5/25/11 9:24 p.m.
                                   Re: Halo [R]Evolved - Two BetrayalsZackDark 5/25/11 10:07 p.m.
                 Re: Halo [R]Evolved - Two Betrayalssithhead 5/25/11 9:55 p.m.



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