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Re: don't stop to breathe
Posted By: Fuolornis Fire DragonDate: 11/4/01 3:40 p.m.

In Response To: don't stop to breathe (butcher)

Whoa.

***D 8

That sounds sweet.

: hmm. the AI doesn't have any special features that are only activated on
: higher difficulty levels, but most of their attack options and maneuvers
: will increase in likelihood of appearance - plus some of their general
: behavior changes subtly. for example, the AI is tuned to play a more
: defensive game on higher levels because if it was to launch a full-fledged
: offensive you wouldn't stand a chance. there are many other changes by
: difficulty level of course, but those are the ones you asked about. :)

: to give you some idea of the difficulty levels, whenever I want to show off
: the game to someone I play on Normal (never Easy, aka Grandma Mode). of
: course we know all the levels and AI behavior back to front by now, but
: once you know what you're doing there is zero danger of ever dying. you
: can pull off the most outrageous frontal assaults and basically own the
: entire Covenant force with style; on this difficulty level it's clear that
: you are the super-warrior that the story implies.

: if I'm playing to have fun without thinking too hard, I choose Heroic. this
: difficulty is tailored to be an interesting challenge for skilled players,
: and a little light exercise for the experts. you'll be required to think
: tactically and understand the weaknesses of your foes - giving quarter or
: being reckless will still get you killed, but at this level it's still
: possible to be the hero if you're skilled, or you know what you're doing.

: for an epic battle (or if we're playing co-op) I pick Legendary. it took me
: about 60 hours of continuous play to finish the game on this difficulty,
: and that's after months of developing and playtesting the game. it's a
: very different kind of challenge to, say, myth's legendary difficulty.
: many of your enemies will *Blam! Your mom! Dink!* and firing from multiple
: directions, and they'll retreat and build up their shields if you damage
: any individual too heavily. also, if you don't know what you're doing, or
: you get taken unaware, it's very possible for a single covenant elite
: warrior to nail you (and don't talk to me about the commanders).

: this means that you can't afford to try and set up a trap / kill zone like
: you would in myth, or doom. you'll spend a lot of your time at long range
: trying to take individual targets down before they know what hit them, or
: else getting up close and personal in an attempt to pull off the perfect
: assault.

: it also plays rather differently to marathon's Total Carnage difficulty
: because you have shields that will continuously recharge if you can give
: them a few seconds to 'rest' without being hit. so rather than being about
: endurance like marathon, vidding halo is about controlling the action,
: striking quickly and being able to *I cant believe you're reading this!
: Now I must kill you!* disengage if you need to... of course this isn't
: always possible, which means you have to look at it from another point of
: view I have this buffer of shields, which means that I have about six
: seconds to clear the room. two grenades, one half-charged plasma pistol,
: one clip of assault rifle ammo, four elite warriors on the other side of
: this door. go.

: last night I went to see the movie 'the one' with jet li. there's a sequence
: near the start of the film where jet li moves through a group of police
: officers and drops them with pinpoint precision before they can even
: react. if you want to play legendary halo with style, you'll basically
: need to be this good. of course you're welcome to try anyway - as dan
: says, "just because you play on legendary doesn't make you a
: legend!"

: poenas dare, <--- What does THAT mean?

: - butcher

Poenas dare to you too, buddy!


Message Index




Replies:

How good will the AI be at Heroic difficulty?Max Payne 11/4/01 1:53 a.m.
     Re: How good will the AI be at Heroic difficulty?Allenthar 11/4/01 2:50 a.m.
           Re: How good will the AI be at Heroic difficulty?Skeletor 11/4/01 2:57 a.m.
           slobber slobberslumbermonkey 11/4/01 8:37 a.m.
           Re: How good will the AI be at Heroic difficulty?vector40 11/4/01 4:18 p.m.
                 hell yeah *NM*slumbermonkey 11/4/01 5:29 p.m.
     Re: How good will the AI be at Heroic difficulty?XBOX 11/4/01 8:42 a.m.
           Re: How good will the AI be at Heroic difficulty?MSN 11/4/01 11:57 a.m.
     don't stop to breathebutcher 11/4/01 3:15 p.m.
           Re: don't stop to breatheFuolornis Fire Dragon 11/4/01 3:40 p.m.
                 Re: don't stop to breatheVacindak 11/6/01 8:37 a.m.
           Re: don't stop to breathejeremedia 11/4/01 3:49 p.m.
           **LOUIS, post on front page... *NM*Djof 11/4/01 3:52 p.m.
                 Umm...Louis Wu 11/4/01 4:15 p.m.
           Re: don't stop to breatheXBOX 11/4/01 4:03 p.m.
                 Re: don't stop to breathevector40 11/4/01 4:22 p.m.
                 Re: don't stop to breatheMax Payne 11/4/01 5:04 p.m.
           Son of a bitch.vector40 11/4/01 4:21 p.m.
           just to clarify...butcher 11/4/01 4:32 p.m.
                 Re: just to clarify...Louis Wu 11/4/01 5:18 p.m.
           Re: don't stop to breatheVan Fanel 11/4/01 4:48 p.m.
           Ah... loooong Range!Ph.D. 11/4/01 5:16 p.m.
                 Re: Ah... loooong Range!Luckey the parrot 11/4/01 11:40 p.m.
           Re: don't stop to breathePhysalis 11/4/01 7:56 p.m.
                 Re: don't stop to breatheRAZORBACK 11/5/01 10:45 a.m.
                       Re: don't stop to breatheMr. Zarquon 11/5/01 10:20 p.m.
           Re: don't stop to breatheRAZORBACK 11/5/01 10:34 a.m.
                 Re: don't stop to breatheRAZORBACK 11/5/01 10:49 a.m.
                 Re: don't stop to breatheLouis Wu 11/5/01 11:09 a.m.
                       Re: DAMMIT I only invent things that have alreadyRAZORBACK 11/5/01 11:49 a.m.
                 BLP!vector40 11/5/01 7:43 p.m.
           PC release now!! :]LaZ_EyE 11/5/01 2:44 p.m.
                 Re: PC release now!! :]slumbermonkey 11/5/01 2:54 p.m.
                       Re: PC release now!! :]-Life- 11/5/01 3:09 p.m.
                             Re: PC release now!! :]vector40 11/5/01 7:45 p.m.
                                   Re: PC release now!! :]slumbermonkey 11/5/01 9:13 p.m.
                                         Re: PC release now!! :]vector40 11/5/01 11:06 p.m.
                                               purely curiosity *NM* *NM*slumbermonkey 11/5/01 11:48 p.m.
                                                     wups *NM*slumbermonkey 11/5/01 11:50 p.m.
                                   Re: PC release now!! :]-Life- 11/6/01 2:50 a.m.
           Re: don't stop to breathefisk 11/6/01 6:16 a.m.
                 Re: don't stop to breathebutcher 11/6/01 10:41 a.m.
                       Re: don't stop to breatheLophan 11/6/01 11:58 a.m.
                 Re: don't stop to breathevector40 11/6/01 4:45 p.m.



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