Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
don't stop to breathe | |
Posted By: butcher <butcher@finality.net> | Date: 11/4/01 3:15 p.m. |
In Response To: How good will the AI be at Heroic difficulty? (Max Payne) : How good will the AI be at Heroic difficulty? Will the game be of real
hmm. the AI doesn't have any special features that are only activated on higher difficulty levels, but most of their attack options and maneuvers will increase in likelihood of appearance - plus some of their general behavior changes subtly. for example, the AI is tuned to play a more defensive game on higher levels because if it was to launch a full-fledged offensive you wouldn't stand a chance. there are many other changes by difficulty level of course, but those are the ones you asked about. :) to give you some idea of the difficulty levels, whenever I want to show off the game to someone I play on Normal (never Easy, aka Grandma Mode). of course we know all the levels and AI behavior back to front by now, but once you know what you're doing there is zero danger of ever dying. you can pull off the most outrageous frontal assaults and basically own the entire Covenant force with style; on this difficulty level it's clear that you are the super-warrior that the story implies. if I'm playing to have fun without thinking too hard, I choose Heroic. this difficulty is tailored to be an interesting challenge for skilled players, and a little light exercise for the experts. you'll be required to think tactically and understand the weaknesses of your foes - giving quarter or being reckless will still get you killed, but at this level it's still possible to be the hero if you're skilled, or you know what you're doing. for an epic battle (or if we're playing co-op) I pick Legendary. it took me about 60 hours of continuous play to finish the game on this difficulty, and that's after months of developing and playtesting the game. it's a very different kind of challenge to, say, myth's legendary difficulty. many of your enemies will be outflanking you and firing from multiple directions, and they'll retreat and build up their shields if you damage any individual too heavily. also, if you don't know what you're doing, or you get taken unaware, it's very possible for a single covenant elite warrior to nail you (and don't talk to me about the commanders). this means that you can't afford to try and set up a trap / kill zone like you would in myth, or doom. you'll spend a lot of your time at long range trying to take individual targets down before they know what hit them, or else getting up close and personal in an attempt to pull off the perfect assault. it also plays rather differently to marathon's Total Carnage difficulty because you have shields that will continuously recharge if you can give them a few seconds to 'rest' without being hit. so rather than being about endurance like marathon, vidding halo is about controlling the action, striking quickly and being able to disengage if you need to... of course this isn't always possible, which means you have to look at it from another point of view: I have this buffer of shields, which means that I have about six seconds to clear the room. two grenades, one half-charged plasma pistol, one clip of assault rifle ammo, four elite warriors on the other side of this door. go. last night I went to see the movie 'the one' with jet li. there's a sequence near the start of the film where jet li moves through a group of police officers and drops them with pinpoint precision before they can even react. if you want to play legendary halo with style, you'll basically need to be this good. of course you're welcome to try anyway - as dan says, "just because you play on legendary doesn't make you a legend!" poenas dare, - butcher
|
|
Replies: |
How good will the AI be at Heroic difficulty? | Max Payne | 11/4/01 1:53 a.m. |
Re: How good will the AI be at Heroic difficulty? | Allenthar | 11/4/01 2:50 a.m. |
Re: How good will the AI be at Heroic difficulty? | Skeletor | 11/4/01 2:57 a.m. |
slobber slobber | slumbermonkey | 11/4/01 8:37 a.m. |
Re: How good will the AI be at Heroic difficulty? | vector40 | 11/4/01 4:18 p.m. |
hell yeah *NM* | slumbermonkey | 11/4/01 5:29 p.m. |
Re: How good will the AI be at Heroic difficulty? | XBOX | 11/4/01 8:42 a.m. |
Re: How good will the AI be at Heroic difficulty? | MSN | 11/4/01 11:57 a.m. |
don't stop to breathe | butcher | 11/4/01 3:15 p.m. |
Re: don't stop to breathe | Fuolornis Fire Dragon | 11/4/01 3:40 p.m. |
Re: don't stop to breathe | Vacindak | 11/6/01 8:37 a.m. |
Re: don't stop to breathe | jeremedia | 11/4/01 3:49 p.m. |
**LOUIS, post on front page... *NM* | Djof | 11/4/01 3:52 p.m. |
Umm... | Louis Wu | 11/4/01 4:15 p.m. |
Re: don't stop to breathe | XBOX | 11/4/01 4:03 p.m. |
Re: don't stop to breathe | vector40 | 11/4/01 4:22 p.m. |
Re: don't stop to breathe | Max Payne | 11/4/01 5:04 p.m. |
Son of a bitch. | vector40 | 11/4/01 4:21 p.m. |
just to clarify... | butcher | 11/4/01 4:32 p.m. |
Re: just to clarify... | Louis Wu | 11/4/01 5:18 p.m. |
Re: don't stop to breathe | Van Fanel | 11/4/01 4:48 p.m. |
Ah... loooong Range! | Ph.D. | 11/4/01 5:16 p.m. |
Re: Ah... loooong Range! | Luckey the parrot | 11/4/01 11:40 p.m. |
Re: don't stop to breathe | Physalis | 11/4/01 7:56 p.m. |
Re: don't stop to breathe | RAZORBACK | 11/5/01 10:45 a.m. |
Re: don't stop to breathe | Mr. Zarquon | 11/5/01 10:20 p.m. |
Re: don't stop to breathe | RAZORBACK | 11/5/01 10:34 a.m. |
Re: don't stop to breathe | RAZORBACK | 11/5/01 10:49 a.m. |
Re: don't stop to breathe | Louis Wu | 11/5/01 11:09 a.m. |
Re: DAMMIT I only invent things that have already | RAZORBACK | 11/5/01 11:49 a.m. |
BLP! | vector40 | 11/5/01 7:43 p.m. |
PC release now!! :] | LaZ_EyE | 11/5/01 2:44 p.m. |
Re: PC release now!! :] | slumbermonkey | 11/5/01 2:54 p.m. |
Re: PC release now!! :] | -Life- | 11/5/01 3:09 p.m. |
Re: PC release now!! :] | vector40 | 11/5/01 7:45 p.m. |
Re: PC release now!! :] | slumbermonkey | 11/5/01 9:13 p.m. |
Re: PC release now!! :] | vector40 | 11/5/01 11:06 p.m. |
purely curiosity *NM* *NM* | slumbermonkey | 11/5/01 11:48 p.m. |
wups *NM* | slumbermonkey | 11/5/01 11:50 p.m. |
Re: PC release now!! :] | -Life- | 11/6/01 2:50 a.m. |
Re: don't stop to breathe | fisk | 11/6/01 6:16 a.m. |
Re: don't stop to breathe | butcher | 11/6/01 10:41 a.m. |
Re: don't stop to breathe | Lophan | 11/6/01 11:58 a.m. |
Re: don't stop to breathe | vector40 | 11/6/01 4:45 p.m. |
The HBO Forum Archive is maintained with WebBBS 4.33. |