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Re: Marathon Scenario Roadmap?
Posted By: Mark LevinDate: 12/5/01 12:33 p.m.

In Response To: Re: Marathon Scenario Roadmap? (Steve Levinson)

: Fell was definitely one of the better scenarios - very difficult on TC, but
: thoroughly enjoyable. You clearly beat Rubicocn to the nonlinear, multiple
: ending idea, but I seem to recall an M1 scenario that had a lot of
: different paths through the levels, with the very real possibility of
: going in loops.

The very first nonlinear map was a proof-of-concept map named Myriad (no plot or anything, just showing that a nonlinear map could be done). The first real nonlinear scenario was Operation Tantalus, which did have the possibility of going in loops, and is probably what originally made me hate looping nonlinear games :)

: I'd love to see a list of innovations in 3rd party scenarios. For example,
: there were no force fields in M1-Moo, but they appear in many 3rd party
: scenarios. Did Frigidman invent them, or did someone else get there first?

I believe Frigidman did invent them, for SONK. That scenario also invented using stationary, invisible monsters as gun turrets.

: And getting to pilot a Juggernaut in
: Vengence - what a concept!

^_^

: Who was it who first used a clear liquid
: environment to simulate vaccuum within a non-vacuum level?

Not really sure, but I think I first saw it in the RtM demo.

: What are some
: of the other inovations that other people liked?

Multi-stop elevators, the "real" elevator trick (where you pretend that both the ceiling and floor are moving), airlocks, switches that require keys (or appear to), explosions that destroy parts of the map, water cannons, forcefields, virtually all of Missed Island, [casts modesty to the winds] a few things in Operation Vengeance :P

The coolest trick I have ever seen is what happens to the player halfway through RED. I won't spoil it, since it's also a major plot point :P

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Replies:

Marathon Scenario Roadmap?Steve Levinson 12/5/01 9:39 a.m.
     Re: Marathon Scenario Roadmap?SNoblitt 12/5/01 9:53 a.m.
           Re: Marathon Scenario Roadmap?Claude Errera 12/5/01 9:57 a.m.
           Re: Marathon Scenario Roadmap?Ben Potter 12/5/01 10:03 a.m.
                 Re: Marathon Scenario Roadmap?Ben Potter 12/5/01 10:05 a.m.
                 Re: Marathon Scenario Roadmap?Steve Levinson 12/5/01 12:04 p.m.
                       Re: Marathon Scenario Roadmap?Mark Levin 12/5/01 12:33 p.m.
                             Re: Marathon Scenario Roadmap?Steve Levinson 12/5/01 1:57 p.m.
                                   Re: Marathon Scenario Roadmap?Mark Levin 12/5/01 3:09 p.m.
                                   Re: Marathon Scenario Roadmap?Tru7h 12/5/01 4:10 p.m.
                                         Re: Marathon Scenario Roadmap?SNoblitt 12/6/01 7:30 p.m.
                                               Re: Marathon Scenario Roadmap?Tru7h 12/7/01 2:18 p.m.
                       Re: Marathon Scenario Roadmap?Ahruman 12/5/01 12:44 p.m.
                             Re: Marathon Scenario Roadmap?Claude Errera 12/6/01 2:57 a.m.
                       Re: Marathon Scenario Roadmap?Ben Potter 12/5/01 2:17 p.m.
                       Re: Marathon Scenario Roadmap?Steve Levinson 12/5/01 2:21 p.m.
                       Re: Marathon Scenario Roadmap?SNoblitt 12/6/01 7:35 p.m.
                 Re: Marathon Scenario Roadmap?candyman 12/10/01 8:04 a.m.
                       Great Stuff! BUT!!Miguel Chavez 12/11/01 6:26 a.m.
                             Re: Great Stuff! BUT!!candyman 12/11/01 12:44 p.m.



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