: Actually, i am wondering if this may be an explanation. After checking
: through each level of Marathon with Pfhorte, it seems that Pfhoraphobia is
: the only level where enemies are initially positioned on a teleport
: polygon. Of the five compilers Mark mentioned that lie at the bottom of
: the elevator, four of those are positioned on the teleport polygon. They
: don't seem to be positioned as overlapping. The remaining compiler is
: positioned right in front, but off the teleport poly. And as i recall from
: my experience with this level, one of those compilers always seems to
: wander down the hallway away from the teleporter. It seems like i would
: always end up having to fight one of those near the elevator, but never
: the others. I have never seen the others move down the hallway. Has anyone
: else? The others will shoot at you, but they never seem to get off that
: polygon. Additionally, in the extreme north of the map, there is another
: compiler positioned on another teleport polygon. I don't recall ever
: seeing that one leave the poly either. So i am wondering this: If you
: position an enemy on a teleport polygon in Marathon, does the game engine
: not allow that enemy to leave the polygon? Does it act like a
: "monster impassable" poly? Since i know next to nothing about
: mapmaking, i cannot answer that question.
Aye that would explain our observations. I'm sure there is some long-toothed Pfhorte user out there who'll confirm this. It may even be in the Pfhorte manual ***goes digging***.
Cheers
Hamish