|Re: Volunteers: Pfhoraphobia|
|Posted By: Sidoh||Date: 10/2/01 4:02 p.m.|
In Response To: Volunteers: Pfhoraphobia (Mark Levin)
: The level begins in a laboratory area, where Compilers are performing hideous
I choose to take this on midway through the level. But thats my thought...
: I chose to scour the rest of the level before taking on the big fights
The inconnectivity of this level gives you a big advantage. Of course theres no rechargers :(.
: When fighting Enforcers, take advantage of the fact that in Marathon 1,
Just dont kill them all in one spot, because on TC you can pick up too many alien weapons.
: At the very bottom of the level is a secret infravision biobus chip, one of
Hmm, I usually get that and have one rule : if it shoots, its blue. Otherwise its purple (green?!).
: A number of tricks can make the attack smoother. Firstly, the ambush in the
Or run down and comit suicide. If you kill the cyborg the S'pht SHOULD do the rest. Too bad it doesn't work that quickly...
: The teleporter at the bottom of the main lift has an interesting quirk: There
|Volunteers: Pfhoraphobia||Mark Levin||10/1/01 9:49 a.m.|
|Re: Volunteers: Pfhoraphobia||Hamish Sinclair||10/1/01 10:26 a.m.|
|Re: Volunteers: Pfhoraphobia||Hamish Sinclair||10/1/01 1:02 p.m.|
|Re: Volunteers: Pfhoraphobia||John Sumner||10/2/01 5:51 p.m.|
|Re: Volunteers: Pfhoraphobia||Hamish Sinclair||10/2/01 10:47 p.m.|
|Re: Volunteers: Pfhoraphobia||whocares||10/3/01 3:30 p.m.|
|Re: Volunteers: Pfhoraphobia||Aaron Freed||10/4/01 11:54 p.m.|
|Re: Volunteers: Pfhoraphobia||Sidoh||10/2/01 4:02 p.m.|
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