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Re: 5D space origins | ||
Posted By: VikingBoyBilly | Date: 7/26/23 1:33 a.m. | |
In Response To: Re: 5D space origins (Lion O Cyborg) : Most DOS/Windows players before discovering Marathon would have found out
: Typically they hide portals in elevator shafts that connect to an identical
: Another good example is a swimming pool in the episode 3 map Hotel Hell on
: I don't know if Build and most 3D engines like Unreal, Source support true
: Adding on to this, playing the PS1 version of TR5 on PSP made me discover 5D
: Portal 2 & The Stanley Parable remake (not Ultra Deluxe but it does count
Something I would like to see: variable scales of "space" in the same room. Imagine a circular room that's biggest in the center and narrowest at it's sides. It would take longer to walk from one end of the room to the other through the middle than walking along the side, and the center would appear more distant to you than the opposite end of the room.
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Replies: |
5D space origins | ehyto | 7/18/23 5:10 a.m. | |
Re: 5D space origins | Godot | 7/18/23 6:00 a.m. | |
Re: 5D space origins | Lion O Cyborg | 7/24/23 4:57 a.m. | |
Re: 5D space origins | Bo Lindbergh | 7/24/23 7:14 a.m. | |
Re: 5D space origins | Lion O Cyborg | 8/3/23 7:43 a.m. | |
Copied? | Document | 7/25/23 5:51 a.m. | |
Re: Copied? | Lion O Cyborg | 8/3/23 7:45 a.m. | |
Re: Copied? | VikingBoyBilly | 8/3/23 3:53 p.m. | |
Re: 5D space origins | VikingBoyBilly | 7/26/23 1:33 a.m. | |
Re: warped space | Document | 7/26/23 9:12 a.m. | |
Re: 5D space origins | Lion O Cyborg | 8/3/23 7:40 a.m. | |
Re: 5D space origins | VikingBoyBilly | 8/5/23 5:10 a.m. |
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