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Re: Pfhoaphobia -- Compiler Activation Movie | ||
Posted By: Antarctico | Date: 8/19/13 12:37 p.m. | |
In Response To: Re: Pfhoaphobia -- Compiler Activation Movie (treellama) : There is an activation delay, but it was my impression that the issue was
I think I said this poorly. What seems to be happening is the Enforcers get off their first shot after the trap is sprung more quickly than in the original game enabling them to tag you in the back as you run back toward the first closet. Wondering about a difference in an activation delay was just me thinking out loud. : I don't see a way these limits will improve the reaction time of monsters.
I don't think the higher Aleph One limits reduced by Hopper's Classic Limit plugin improve the reaction time of the monsters, but the higher Aleph One limits do prevent the trap from bumping up against the active monster limits (I think this value is the monsters value="220"). If Hopper's plugin is enabled, and the first closet has not been cleared out in advance by the player keying open the secret door, when the full trap springs, there is not much headroom left for any activating monsters in the throne room, and if the throne room monsters try to activate, some of the newly activated monsters can get slow, sleepy, forgetful, and just plain stupid. These behaviors are very similar to what can happen in my play testing of the level in the original game. : If testing is an issue, remember you can move the player start point in
I think the engine limits theory could use some testing by someone besides just me. I could always just be doing something uniquely bizarre in my testing. Regarding the mouse issues in the original game, my partial workaround was to assign my Look Ahead key to the space bar and to just keep my thumb planted on it to avoid the look down bug. I also had a macro on my multi-button mouse that did the same thing, along with one to fire my weapon's second trigger. The crappy feel of the original mouse, well there is not much that can be done about that outside of whatever mouse driver you are using. :)
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