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Re: Pfhoaphobia -- Compiler Activation Movie | ||
Posted By: Godot | Date: 8/19/13 7:28 a.m. | |
In Response To: Pfhoaphobia -- Compiler Activation Movie (Antarctico) : This is not a vidmaster movie, this is me play testing the monster closet
Thanks got it to work. Yes indeed, you got the Compilers to come up. One of the aliens got a shot off while on the Glue poly, thus activating the Compilers below. I've not been able to replicate this myself. But I see what you did, moved forward jamming them in over the Glue poly for longer. Which makes perfect sense given that we now know how the fight scene is set up. Looking at the 4 existing Vid films of this level, the players never let the aliens exit the secret room. They are all mowed down where they stand. Using the Tuncer Deniz method of springing the trap and running back will definitely not activate the Compilers as no shots will be fired as the aliens exit the room. In beta 3, the aliens are little bit faster on the draw I find. Just enough to get a shot off as they exit. Thus the Compilers are activated more times than not compare to the original game. This will make Vidding this level more difficult as you can't reach the two alien weapons drop by the Enforcers in the second secret room before the Compilers come up. But hey!... Vidmasters like a challenge. I also noticed you used that *cough* technique of punching fighters through the door. I wonder where you picked that *cough* habit up? Cheers
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