: I ran through this trap in Aleph One with the debugger. My compilers
: activated when an Enforcer fired at me from the western glue polygon,
: shortly after springing the trap. If a monster is standing on a glue
: polygon, their sounds can propagate out, and I think that's the way to get
: compilers going.
: Armed with that knowledge (and little else), I tried to wake them in the
: original, by running straight up to that far door to get attacked straight
: away. It's suicide, but there's no way I can vid the trap and survive. I
: did not see any compilers in my attempts, although I did get them in a
: cut-down version of the level with fewer monsters. My guess is, the
: compilers try to wake up, but in the original there's too much activity
: and they don't get a chance to start moving around.
Funny I have just been testing this in the original game. When I found out about the glue polygon I realised that this could be an explanation. However, after repeated play in the original, the Enforcers do not fire on you until they move closer to you, so they never fire when they are on the Glue polygon. The Glue polygon is directly at the entrance to their room.
I am going to try the beta now. My hunch is that in the beta they may fire earlier than in the original game. If they do, they will activate the aliens in the large room.
Cheers
Hamish