/-/S'pht-Translator-Active/-/ |
Re: Beta 3 Testing (was: Aleph One 1.1b3) | ||
Posted By: Godot | Date: 8/16/13 7:44 a.m. | |
In Response To: Re: Beta 3 Testing (was: Aleph One 1.1b3) (Hopper) : : On the subject of Pfhoraphobia, I am still getting the Compilers coming up
: I'll take the blame for this one. This was on my plate, but I didn't find
Hey no problem. :) This behaviour is puzzling. The set up is exactly like the Compiler trap at the end of Bigger Guns. Two SuperGlue polys at both ends of a corridor with a Glue Trigger in the middle. Only on Bigger Guns the monsters in the end room stay where they should. On Pfhorphobia they activate. Not 100% of the time but certainly more than 50%. I've played the original level numerous times now and each time I can get to the Alien Leader room without activating the aliens down there. The trap springs perfectly, you run back, kill the aliens following you and then head up to the edge. Look in, kill the Alien leader with his own weapon, kill the Compilers that spring up. Hang around for a bit just out of range of the angry mob below. Then simply head back to the only other window and wait. Sure enough Durandal will eventually take pity on you and teleport you out. Why does he teleport you? Case of beer... folks. :) Cheers
|
|
Replies: |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |