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/-/S'pht-Translator-Active/-/ |
![]() | Re: Update | |
![]() | Posted By: PerseusSpartacus | Date: 3/24/13 9:06 a.m. |
![]() | In Response To: Re: Update (BOBbingForApples) : Ooooh, okay, maybe the level-specific physics in Infinity were the problem. I
Good, that's exactly what I would do. : ...Wait, no. I tried it with Marathon 2 and still had issues. The whole pack is made specifically for Infinity, and while theoretically it should work with M2, it's probably best to stay on the safe side and just use the network levels of Infinity, or at least an Infinity scenario that doesn't use its own physics, such as Siege of Nor'Korh. : This is a most perplexing problem. Oh yes indeed. Most perplexing. Though this is suiting, for Marathon is as perplexing as a Black Hole. You see a maze of twisty passages, all alike. Vale,
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![]() | Replies: |
![]() | Realism Pack v1.0 *LINK* | PerseusSpartacus | 2/25/13 4:13 p.m. |
![]() | Update *LINK* | PerseusSpartacus | 3/1/13 3:27 p.m. |
![]() | Re: Update | BOBbingForApples | 3/16/13 12:24 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/16/13 12:47 a.m. |
![]() | Re: Update | BOBbingForApples | 3/21/13 6:39 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/21/13 8:50 p.m. |
![]() | Re: Update | Bob-B-Q | 3/22/13 11:18 a.m. |
![]() | Re: Update | BOBbingForApples | 3/23/13 5:09 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/23/13 7:42 p.m. |
![]() | Re: Update | BOBbingForApples | 3/23/13 8:37 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 9:06 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 9:15 a.m. |
![]() | Re: Update | BOBbingForApples | 3/24/13 10:21 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 11:04 p.m. |
![]() | Re: Update | treellama | 3/22/13 3:29 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/22/13 7:16 p.m. |
![]() | Re: Update | treellama | 3/23/13 2:25 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/23/13 9:32 a.m. |
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