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![]() | Realism Pack v1.0 *LINK* | |
![]() | Posted By: PerseusSpartacus | Date: 2/25/13 4:13 p.m. |
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Following the pushback after my last submission to Simplici7y (which I humbly removed), I decided to create something more interesting. The result was a shapes-physics pack for Marathon Infinity, which I call the 'Realism Pack'. It should also work with Marathon 2, if my assumptions are correct. One thing that I didn't like about the weapons in Marathon Infinity was how unrealistic they were. The Flamethrower can only be used in close-range combat, but in real-life, flamethrowers are generally mid-range weapons used to burn out troops in bunkers from several meters away. Explosions from grenades and rockets in real-life are generally much more powerful than those in Marathon. This pack should hopefully alleviate some of those issues. However, the pack is not meant for multiplayer; the weapons are way too over-powered for multiplayer combat. As if SPNKr battles were not deadly enough! Vale,
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![]() | Replies: |
![]() | Realism Pack v1.0 *LINK* | PerseusSpartacus | 2/25/13 4:13 p.m. |
![]() | Update *LINK* | PerseusSpartacus | 3/1/13 3:27 p.m. |
![]() | Re: Update | BOBbingForApples | 3/16/13 12:24 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/16/13 12:47 a.m. |
![]() | Re: Update | BOBbingForApples | 3/21/13 6:39 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/21/13 8:50 p.m. |
![]() | Re: Update | Bob-B-Q | 3/22/13 11:18 a.m. |
![]() | Re: Update | BOBbingForApples | 3/23/13 5:09 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/23/13 7:42 p.m. |
![]() | Re: Update | BOBbingForApples | 3/23/13 8:37 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 9:06 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 9:15 a.m. |
![]() | Re: Update | BOBbingForApples | 3/24/13 10:21 p.m. |
![]() | Re: Update | PerseusSpartacus | 3/24/13 11:04 p.m. |
![]() | Re: Update | treellama | 3/22/13 3:29 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/22/13 7:16 p.m. |
![]() | Re: Update | treellama | 3/23/13 2:25 a.m. |
![]() | Re: Update | PerseusSpartacus | 3/23/13 9:32 a.m. |
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