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![]() | Re: PiD Weapon Damage | |
![]() | Posted By: Earthtopus | Date: 6/23/12 6:19 p.m. |
![]() | In Response To: Re: PiD Weapon Damage (Ron Hunsinger) Thanks for the stats! This is a vast improvement to camping by a save rune, getting to the status window at unhealthy intervals just to notice that damage is a function of distance, say. Shooting up close is really the way to go, unless you're dealing with a monster whose firing sequence you can interrupt.
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![]() | Replies: |
![]() | PiD Weapon Damage | Ron Hunsinger | 6/20/12 4:12 p.m. |
![]() | Re: PiD Weapon Damage | PerseusSpartacus | 6/20/12 4:44 p.m. |
![]() | Re: PiD Weapon Damage | Ron Hunsinger | 6/20/12 7:27 p.m. |
![]() | Re: PiD Weapon Damage | Ron Hunsinger | 6/20/12 7:38 p.m. |
![]() | Re: PiD Weapon Damage | Earthtopus | 6/23/12 6:19 p.m. |
![]() | Re: PiD Weapon Damage | Earthtopus | 6/23/12 6:21 p.m. |
![]() | Re: PiD Weapon Damage | Ron Hunsinger | 6/23/12 11:56 p.m. |
![]() | Re: PiD Weapon Damage | Earthtopus | 6/26/12 10:18 a.m. |
![]() | Re: PiD Weapon Damage | Ron Hunsinger | 6/26/12 9:44 p.m. |
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