/-/S'pht-Translator-Active/-/


Re: Eternal X Alpha 4
Posted By: PIDate: 5/7/07 2:02 p.m.

In Response To: Re: Eternal X Alpha 4 (Forrest of B.org)

: I'd love to update the weapon graphics, but I lack the skills to do so. Any
: volunteers?

Unfortunately I lack the skill too ... otherwise I would be the first to try

: Engine restriction; also, consistence. You can, in theory, run out of ammo
: with them...

Cybernetic Fistpower will probably be as infinite as Saberpower, but as it's engine restriction anyways, I can live with it.

: I could increase the ammo, but I don't know what everybody else thinks I
: should do? I kinda like having ammo tight, especially since you get ammo
: every time you kill anything.

It's not the ammo rate thrown into the game, it's more the max. holding capacity i meant. Sometimes i like to spare ammo and later release hell ... (and it's never realistic running around with half a dozen weapons plus ammo, so a few more won't matter) - it's just kind of unusual for me after bungies ammo capacities.

: This is an unfortunate and unavoidable bug in the way that I had to implement
: the Havok rifles.

I don't know how you did it, but couldn't you let some troopers drop grenades looking like rifles ?

: Those aren't just S'pht'Kr; they're S'pht DEFENDERS. What you see as
: "S'pht'Kr" in M2 are S'pht (of the 'Kr clan) in battle armor.
: What you see in chapter 3 are ancient S'pht of various clans... also in
: battle armor. Not all of them are 'Kr. Inside those suits are the little
: brain-guys too; and the little brain-guys you see floating around are
: mostly 'Kr themselves.

Forgot that fact and thought their appearance was pure tech advance. But my main concern was the tech/firepower issue. The modern S'pht'Kr have evolved and understood to use jjaro tech which wasn't possible for the ancient ones, so firepower should be lesser (maybe no personal shields - but i assume this would mean someone would have to change the graphics).

: Because they are. It will make more sense when Ch5 is done.

That brings me to some story glitches/issues/questions :

- Hathor acts like an AI (I'm aware she is my counter destiny cyborg). If she truly was/is a cyborg then she should have this marine body like ours, but we never see their physcial form or battle with her. It's really not necessary for her to be a cyborg, and a little inconsistent, because cyborgs like us don't have this net-infiltrating capabilites like AIs have. Hathor could be another human AI.
- Do we have a universe with an ending and beginning time or something like a circular timeline where the end is the begin ? Because if we do it would make timetravel a lot more easier than with a non-circular-timed universe.
- Shouldn't each failure end in nightmares if the only true success is a path to tautology ? So each failure dream level should be timed (like rubicons meltdown level of the chimera) and spawn nastier and nastier nightmares over time ?

Level construction of the success dream levels :

Only the final level really is what i expected from the begin when i realized how to climb there. All other pre-variants are a bit boring, as its too easy to get to that well.

Maybe some polygons could be different heights and the goal is always the same door up the hills. But the first time the heights allow a direct approach. The second time it's more difficult moves ... and you learn that in order to reach your final goal in the game you have to take more and more steps that lead to a direction that is counterintuitive.

Of course that would mean that all decission levels are more and more counterintuitive, which is not the case at the moment i think :
- in 'Sakhmet Rising' you have to avoid the terminal which is difficult because you don't expect a level branch the first time.
- in 'Unpfhorseen Consequences' you know there's a branch, so you just have to escape read the terminals, which makes it more easy
- in 'S'pht Happens' it just a matter of finding another end terminal and it's not even hard
- in 'Dread Not' its a bit complexer as the terminal is the same and the action really depends, so the decission is better hidden.
- in the 5th chapter i think it depends on the order of hitting the switches (not sure).

'Unpfhorseen Consequences' should have its other branching terminal hidden at least to make it more challenging than 'Sakhmet Rising' which is hard enough if you consider that a newbie doesn't expect anything like that at all.

'S'pht Happens' should have a very early split action decission, so that a search at the end wouldn't help at all because you're already doomed after you hit the first switch in favor of the S'pht. But after this is your third time and you alread know trickyness branching for sure you'll have a chance.

In 'Dread Not' you would have to do a little more procedure than smahing wires (which every cyborg loves we know). A sort of isolation procedure on one out of four nodes and you only know after reading exactly. No blind smashing - it will lead to nothing.

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Pre-2004 Posts

Replies:

Eternal X Alpha 4Forrest of B.org 2/22/07 10:10 p.m.
     Re: Eternal X Alpha 4D-M.A. 2/23/07 12:02 a.m.
           Re: Eternal X Alpha 4Forrest of B.org 2/23/07 8:00 a.m.
                 Re: Eternal X Alpha 4D-M.A. 2/23/07 9:32 a.m.
           Re: Eternal X Alpha 4goran 2/23/07 8:38 a.m.
                 Re: Eternal X Alpha 4Forrest of B.org 2/23/07 9:25 a.m.
                       Re: Eternal X Alpha 4treellama 2/23/07 11:39 a.m.
                       Level 4-6goran 2/25/07 3:14 a.m.
                             Level 7-12goran 2/26/07 3:07 a.m.
                                   level 15-18goran 2/26/07 7:46 a.m.
                                         Re: level 15-18Forrest of B.org 2/26/07 8:49 a.m.
                                               Re: level 15-18goran 2/26/07 9:35 a.m.
                                                     Re: level 15-18Forrest of B.org 2/26/07 10:41 a.m.
                                         Re: level 15-18Forrest of B.org 2/26/07 11:04 a.m.
                                         level 19-21goran 2/27/07 2:12 p.m.
                                               Re: level 19-21Forrest of B.org 2/28/07 1:33 p.m.
                                                     Re: level 19-21goran 2/28/07 5:00 p.m.
                                                           Re: level 19-21Forrest of B.org 2/28/07 5:26 p.m.
                                                                 Lava lava lava lava lava lava duckForrest of B.org 2/28/07 5:57 p.m.
                                                                       2nd picture is damaged *NM*goran 2/28/07 10:26 p.m.
                                                                             Try again now *NM*Forrest of B.org 2/28/07 11:12 p.m.
                                                                 Re: level 19-21goran 3/1/07 2:12 a.m.
                                                                       Re: level 19-21Adam Ashwell 3/1/07 8:06 a.m.
                                                                             Re: level 19-21goran 3/1/07 12:43 p.m.
                                                                                   Texture modificationsForrest of B.org 3/1/07 3:14 p.m.
                                                                                   Re: level 19-21Adam Ashwell 3/1/07 5:11 p.m.
                                               Re: level 19-21Forrest of B.org 2/28/07 4:41 p.m.
                                               22-28goran 3/1/07 12:24 p.m.
                                                     Re: 22-28Forrest of B.org 3/2/07 8:40 a.m.
                                                           Re: 22-28goran 3/4/07 8:48 a.m.
                                                                 Re: 22-28Forrest of B.org 3/5/07 8:11 a.m.
                                                                       Re: 22-28Erlin Tanner 3/5/07 11:29 a.m.
                                                                             Re: 22-28Forrest of B.org 3/5/07 12:47 p.m.
                                                     29-38goran 3/6/07 6:57 a.m.
                                                           Re: 29-38Forrest of B.org 3/6/07 4:32 p.m.
                                                                 Re: 29-38goran 3/6/07 10:18 p.m.
                                                                       Re: 29-38D-M.A. 3/7/07 12:17 a.m.
                                                                             Re: 29-38goran 3/7/07 6:22 a.m.
                                                                                   Re: 29-38Pfhorever 3/12/07 9:58 a.m.
                                                                                         Re: 29-38D-M.A. 3/12/07 10:57 a.m.
                                                                                               Re: 29-38Pfhorever 3/12/07 11:54 a.m.
                                                                                                     Re: 29-38Forrest of B.org 3/12/07 2:31 p.m.
                             Re: Level 4-6Forrest of B.org 2/26/07 10:47 a.m.
                                   Re: Level 4-6goran 2/26/07 11:21 a.m.
                       Re: Eternal X Alpha 4goran 2/25/07 5:18 a.m.
                             Re: Eternal X Alpha 4irons 2/25/07 9:19 a.m.
                                   Re: Eternal X Alpha 4goran 2/25/07 1:20 p.m.
                                         Re: Eternal X Alpha 4RyokoTK 2/25/07 5:10 p.m.
                                               Re: Eternal X Alpha 4goran 2/26/07 12:14 a.m.
                                               Re: Eternal X Alpha 4treellama 2/26/07 3:08 a.m.
                                                     Re: Eternal X Alpha 4goran 2/26/07 5:08 a.m.
                                                           that's psychopath *NM*thermoplyae 2/26/07 6:44 a.m.
                                                                 sighgoran 2/26/07 7:39 a.m.
                                                                       Are you on drugs? *NM*RyokoTK 2/26/07 7:43 a.m.
                                                                             Er, apparently *I'm* on drugs.RyokoTK 2/26/07 7:44 a.m.
                                                                             Re: Are you on drugs? *NM* *LINK*irons 2/26/07 10:23 a.m.
                                                                                   Gets me every time. *NM*RyokoTK 2/26/07 10:27 a.m.
                                                           Re: Eternal X Alpha 4RyokoTK 2/26/07 7:41 a.m.
                                                                 Re: Eternal X Alpha 4Forrest of B.org 2/26/07 9:02 a.m.
                                                     Re: Eternal X Alpha 4thermoplyae 2/26/07 6:45 a.m.
                                   Re: Eternal X Alpha 4D-M.A. 2/26/07 4:28 a.m.
                                         Re: Eternal X Alpha 4thermoplyae 2/26/07 6:49 a.m.
                                               Re: Eternal X Alpha 4Forrest of B.org 2/26/07 9:08 a.m.
                                         Re: Eternal X Alpha 4goran 2/26/07 8:15 a.m.
                                               Re: Eternal X Alpha 4D-M.A. 2/27/07 12:24 a.m.
     Re: Eternal X Alpha 4Nicholai 2/23/07 5:49 p.m.
           Re: Eternal X Alpha 4Forrest of B.org 2/23/07 9:40 p.m.
                 Re: Eternal X Alpha 4Nicholai 2/24/07 6:48 a.m.
     Re: Eternal X Alpha 4PI 5/7/07 2:13 a.m.
           Re: Eternal X Alpha 4Forrest of B.org 5/7/07 9:00 a.m.
                 Re: Eternal X Alpha 4PI 5/7/07 2:02 p.m.
                       Re: Eternal X Alpha 4Forrest of B.org 5/7/07 3:33 p.m.
                             Re: Eternal X Alpha 4D-M.A. 5/7/07 7:47 p.m.
                             Re: Eternal X Alpha 4PI 5/8/07 8:19 a.m.
                             Re: Eternal X Alpha 4LegacyTyphoon 5/8/07 11:45 a.m.
                                   Re: Eternal X Alpha 4Forrest of B.org 5/8/07 7:55 p.m.

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