: Since this scenario is fresh in my mind and assuming Matt wants to make
: corrections, changes, etc.... to his scenario soon, I think we should do
: the next volunteer series with Phoenix Falling.
That's the problem - Matt has started his first job and doesn't even have a Mac right now - a situation that we all hope is temporary. In any case, his brother, Andrew, is there to help - he is skilled in his own right and designed some of the levels in PF, but he isn't nearly as skilled as Matt (at least according to Matt), particularly when it comes to trouble shooting. Further, Matt would ultimately like to port PF to AO, but we all know how much of an undertaking that would be. Right now I would settle for some minor tweaks to fix the obvious problems, and I would particularly like to find the cause of the "great slowdown" that occurs with three of the levels when played in the Classic Environment - I suspect a common physics bug that may be the cause of other problems, too, such as the troopers that refuse to die. Anyone else here skilled in Pfhorte?
Still interested in a Volunteers Series on PF? I am! When would you like to start?