Heh, thanks Steve.
I'm constantly on the lookout for interesting things to do with the Marathon game engine, and how they can seamlessly fit into WMaiD (structurally, and story wise). I forgot that water didn't exist in M1 - I just took for granted that it was there in P.F. : )
Good job with much of P.F matt. I find small enclosed rooms, (obviously) confining, but yours are enjoyable. The play-reward-play-reward nature you mentioned Goran I can understand - I'm just spoiled by the Minf game engine offering large vistas and free roaming found in many levels (Rubicon, for example).
Will a volunteer series be done for P.F soon, or will it wait until the scenario has a facelift (terminal text, some monsters with bad color tables [some troopers] )?
-Blayne [ernie]