: Eternal I don't know of, so I couldn't really take it into account. Red
: however, is very different, I agree with that. Rubicon though, I won't put
: in that category just because its somewhat dark endings. It's not the end
: of a plot that is interresting, it's the way towards it. Thing is, if the
: universe is destroyed in a scenario, or if just anything is destroyed, it
: has never awoken strong emotions in me. Without the right details and
: focus, you'll never make a player shed a tear. I want to play a scenario
: which makes me care, cry and bubble with anger.
I agree. This is why I'm so focused on writing well for Hathor in Eternal - she may be the villain, in some sense the ultimate villain of the player-character, his "arch nemesis", but she is also sympathetic. She is very much like him, she has suffered at the hands of the same people he has, lived very much the same life, but she has decided not to forgive, while he still sees hope in mankind. And all the while that she is doing the evil things she does, she opines at times with despair that this is all she has ever been - evil. And not evil with glee like Tycho or simply ignorantly evil like the Pfhor, but the pure all-encompasing evil of sheer madness, a tortured soul seeking an unobtainable vengance for many lifetimes of suffering - and then when she realizes that she can't win and her only salvation is to try and make some sort of amense for her own wrongdoings, she STILL can't help but be the very embodiment of destruction, and then she dies ungloriously, a crippled shadow of her former self, begging for mercy.
I want people to cry for Hathor when the time comes, even though she's the "bad guy".