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Re: Halo 4 complaint (sort of): weapons | |
Posted By: Ragashingo <ragashingo@mac.com> | Date: 2/10/13 5:02 p.m. |
In Response To: Halo 4 complaint (sort of): weapons (Jabberwok) Making most of the Halo 4 Forerunner weapons hard light was counter to everything I thought about the Forerunner. They were the masters of Slipspace travel, teleportation, and long range super weapons. How that got eventually translated to self dissolving space bullets seems weird to me. We're talking about the people who built superstructures that remained powered and operational for a hundred thousand years using guns that run out of ammo in a few seconds. In my idealized, pre-Forerunner novels, pre-Halo 4 world it would be more like this: Pre-Flood Forerunner weapons would be designed to provide the Forerunner soldier or starship with an insane level of safety through superior technology. Their weapons would be ultra precision based, would be designed to keep them out of range of their enemy. They'd be powerful not so much in total destructive power but in their ability to stop whatever conventional enemy was trying to attack them. War to the Forerunner would be as much a science as anything else. Doing more harm than necessary would be distasteful. Post-Flood discovery Forerunner weapons would have to have changed. Ultra precision doesn't work on something that rearranges cells, that grows redundancy, that gets back up. Range doesn't work on an enemy that overwhelms you by being everywhere. Post-Flood weapons would focus on area of effect and dismemberment, be it by disintegration or more conventional effects. They'd also self destruct when dropped. No sense in giving the Flood more firepower. How you implement these in game is tough, of course. Though maybe that's another of Halo 4's sins? Why are the three faction's weapons balanced at all? In Halo fiction the Humans could usually pull off a ground victory through tactics and weapons that were good enough. In space the Covenant had clearly superior offensive and defensive capabilities that maybe didn't scale down as well to a soldier's level. The Forerunner would surpass them in both cases by a wide margin. In game Human weapons would be the defaults, the ones you see the most and the easiest to use in a variety of situations. Covenant weapons would be less flexible but more powerful if used right, and Forerunner weapons either, pre or post Flood, would all be power weapons that you very rarely see. And yeah, making all that work and be fun to play would be hard, but that's what a big budget is for. :p
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