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Re: Two different balances | |
Posted By: yakaman | Date: 2/11/13 6:32 p.m. |
In Response To: Re: Two different balances (uberfoop) : Also, saying that Halo 1 did not include formal PvP MP makes me confused and
When I say "formal", I mean "PvP multiplayer with stat-tracking and published statistics and MLG-type competitive requirements". Also, it was LAN-only, no? Never played on PC. : If the BR and DMR have had problems in campaign, it's probably a combination
This touches on the source of the problem: escalation to serve MP game-play. Over time, we have been conditioned to play very carefully and more realistically: don't run across the map, don't stick your head out, don't you dare get caught without a place to fall back to. Stick to cover. Snipe (or semi-snipe) when you can. People have gotten so damn good with the precision weapons that they have effectively obsoleted everything else. If you include precision weapons in the toolbox, then you have to design encounters around them. Then, you have to give the bad guys precision weapons of their own, which often do much greater damage. So then the duck/cover/snipe paradigm begins to obsolete other encounters in SP just as in MP. Because people really get use to the precision weapons in MP they expect them in SP, and now encounters no longer even vaguely resemble the Halo 1 or ODST encounters. Yes - the Rookie in ODST could take a beam rifle shot to the head and shake it off. Totally unrealistic, but fun. Yes - the Chief could be one-shot by a Jackel in H2. More realistic, but mind-blowingly irritating. : //====== : Fun fact: Halo 1 actually has some subtly different behaviours between
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