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Re: My H4 review - Campaign (Gameplay and Story) | |
Posted By: Bry <bmulheran@gmail.com> | Date: 1/2/13 4:18 p.m. |
In Response To: Re: My H4 review - Campaign (Gameplay and Story) (Gravemind) : For me, it all boils down to gameplay. Everything without exception — story, : art design, graphics, "immersion," etc. — is subordinate to : gameplay. Gameplay should always be the primary concern with every design : element.If having : greater "immersion" with superfluous animations that pull you : out of gameplay is detrimental to one's experience, then the dev is : failing to do its job. Their job is to make a compelling gameplay : experience first and foremost and theatrical/artistic experiences second. : Full stop. If you really believe a 2 second animation has a detrimental affect on gameplay, let alone one that is actually significant, well, more power to you I suppose. This is a tiny detail that's been taken way way too far for me, reaffirming in my eyes that gamers are increasingly gripping about anything they possibly can.
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