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Re: You have an odd definition of "update" then...
Posted By: Narcogen <narcogen@rampancy.net>Date: 6/20/11 12:26 a.m.

In Response To: Re: You have an odd definition of "update" then... (uberfoop)


: This must be the big problem here, then; I certainly haven't laid out my
: argument particularly well. I apologize. Well, here goes, albeit rather
: informally: __________________
: The main source of gameplay frustration is the sense that something has
: happened unfairly to you. i.e. if something happens unfairly to the
: player, this can cause frustration.
: Having more factors outside of the players' control, ie things that at least
: at some level might be perceived as "luck", enables more
: opportunities for the sense that something unfair has happened.
: Having more deterministic gameplay typically means less perception that
: things happen due to luck.
: So, a game being more deterministic reduces the main source of gameplay
: frustration.
: __________________

I disagree with your primary assumption about the main source of gameplay frustration. It is only one potential source. Players often feel as if something has happened unfairly even when it hasn't, and this makes this very difficult to quantify.

Further, when competition occurs between players of differing skill, losing itself can be a frustration, even if it all is perfectly fair and transparent.

I could only begin to accept your assumption with the rider that "all other things being equal"-- the problem is that all things are rarely equal.

: The idea is that, contrary to what seems to be your assumption, I hold the
: view that there doesn't need to be anything inherintly frustrating about
: performing poorly in a game; that this arises largely because of the
: described extra baggage in the circumstances of the poor performance in
: modern games.

I don't think I need to accept this assumption without it being established. You're trying to set that, for all games, at all times, unfairness related to events that are random or perceived as random is the single largest source of player frustration, and reason from that to the idea that it is no longer necessary to examine any two games for inherent sources of frustration. I think this is false, and I don't see the reasoning that has led you to this conclusion.

: If we look at Reach, there are more circumstances that lend themselves to be
: sensed as unfair, I would argue largely as a result of the drastic power
: separation between a class of "regular weapons" and a class of
: "power weapons." In Halo 1, these "power weapons" are
: mostly not ridiculous in comparison with the spawn weapons, merely
: specializing the user rather than giving them an extremely easy route to
: kills against users who effectively cannot defend themselves.

Halo 1's pistol is a power weapon, and is ridiculous. Making it a spawn weapon does not solve the game's balance issue.

Halo 1 has other power weapons, the sniper and the rocket launcher, for instance. These exist in Halo 3 and each has similar tradeoffs as the original game, in terms of effective range, accuracy, ammo capacity, and reload time.

I would not accept it as established that Halo 1's weapon balance is superior to Halo 3's (it is not) nor would I accept it as established that the gap between Halo 3's power weapons and non-power weapons. This arises from a misapprehension that Halo 1's pistol is not a power weapon, but rather a non-power spawn weapon. It counters the power weapons very well-- because it is itself a power weapon.

: ___________________
: Caveat 1: The argument about frustration can go the other way as well. I
: acknowledge this; the power high of experiencing unfair success can be
: quite enjoyable, to the point where I feel comfortable admitting that
: Reach's high points are often more enjoyable than Halo 1's high points.
: However, I find that heavier applications of this skinner box rewards system
: tend towards far heavier amounts of low between ever-higher highs (seen
: quite prominently in the current practical limit of this progressing, the
: luck-based item acquisition grinding systems that MMORPG's are known for
: implimenting)*. The increasing luck, and thereby decreasing effect of
: player action, can also take focus away from that action, and lessen the
: enjoyment from gameplay itself, causing a drop in overall enjoyability
: alongside the greater swings in enjoyment between luck highs and lows.

: *Though admittedly I cannot demonstrate that this particular point is
: necessarily the trend accross all genres and applications; it may be on a
: limb.

I do not think the effect of Halo's "luck" is equally applicable across the entire spectrum of players. I don't think a player who normally would get beat 15-0 and instead loses 12-5 is in danger of hitting a wall of diminishing returns on his "unfair success". Likewise, the player who in a more deterministic game might win 15-5 but instead is winning 20-0 because of a run of good luck is also in no danger, as the degree to which luck is helping him is inconsequential.

In short I think what Bungie realized in iterating the series was that a little bit of indeterminism that compresses the way that the theoretical skill gap is expressed in the practical kill count helps marginal players more than it hurts superior players.

I apologize if I'm not willing to go into that more deeply; I've discussed it at length with Cody Miller and others in this forum over the years and it's such well-worn territory that I am loathe to revisit it.

: ___________________

: I think I would agree that success is still more enjoyable than failure, even
: if I think that terrible failure can be unfrustrating, and even fun.
: Speaking of which: ________________________
: Caveat 2: While I'm often speaking in absolutes here, I acknowledge that
: Halo 1 is hardly an perfectly deterministic game; it merely is so when
: compared to many other shooters. Those luck highs and lows still exist in
: Halo 1, they're merely less emphasized.

: I also admit that I can't necessarily imagine a game which eliminates luck
: entirely and would still be highly fun to play; I certainly wouldn't
: argue, for instance, that the shot spreads of Halo 1 weapons aren't
: necessary for certain gameplay reasons. That is to say, there may be a
: practical boundary in game design where heavier determinism becomes not
: worth it to the gameplay feel itself; so, it may be the case that any
: decent game will inevitably have at least some small level of frustration
: associable with its gameplay. Though I don't think Halo 1 crosses this
: boundary.
: ________________________

For any player who is unwilling to specialize in the use of the pistol where the pistol is available on the map, or is a spawn weapon, I'd say Halo 1 runs, skips, and jumps right over that boundary. The absence of a single dominant weapon in just about every other Halo titles allows players personal freedom to prefer some weapons over others in similar situations without necessarily being punished for it.

: A rather important question: are we talking PC or console? If console, I'll
: wait too, at least if we assume that the people getting shot at are at
: least somewhat competant themselves.

Console. I haven't played on a PC since the original Halo 1 demo.

: Possibly. Being a human being, I feel okay admitting that sufficient
: awesomeness can sometimes override seemingly reasonable considerations.
: If Halo 1 online console multiplayer with good netcode would indeed be flawed
: in the ways you say, I think I would still very much like to play it often
: due to my love for the feel and aesthetic that Halo 1 has.

Yes, I just think the value of the nostalgia market is overestimated within this particular forum, which is not representative of the wider market.

rampancy.net



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Replies:

Why i wont be buying HCEA *article*RC Master 6/8/11 7:26 p.m.
     404 not found *NM*ZaneZavin 6/8/11 7:34 p.m.
     Fixed linkChris101b 6/8/11 7:40 p.m.
           Good news! They have what you want right here...kapowaz 6/15/11 7:15 a.m.
     Re: Why i wont be buying HCEA *article*katancik 6/8/11 9:06 p.m.
           The pointsnakegriffin 6/8/11 10:04 p.m.
                 Re: The pointRC Master 6/21/11 7:21 a.m.
                       Re: The pointLouis Wu 6/21/11 8:06 a.m.
                             Like me!JDQuackers 6/21/11 8:13 a.m.
                                   Re: Like me!uberfoop 6/22/11 9:04 p.m.
                             Re: The pointRC Master 6/22/11 5:52 a.m.
                       Re: The pointDEEP NNN 6/21/11 8:47 a.m.
                       Re: The pointBry 6/21/11 9:12 a.m.
           Re: Why i wont be buying HCEA *article*TDSpiral 6/8/11 10:07 p.m.
           Re: Why i wont be buying HCEA *article*kanbo 6/8/11 10:32 p.m.
                 Re: Why i wont be buying HCEA *article*TDSpiral 6/8/11 11:00 p.m.
                       Re: Why i wont be buying HCEA *article*snakegriffin 6/8/11 11:17 p.m.
                             Re: Why i wont be buying HCEA *article*kanbo 6/9/11 12:05 a.m.
                                   Yeah that was awesome! Want more. *NM*scarab 6/9/11 1:21 a.m.
                 Re: Why i wont be buying HCEA *article*katancik 6/9/11 1:24 a.m.
                 Re: Why i wont be buying HCEA *article*RC Master 6/21/11 7:41 a.m.
     Re: Why i wont be buying HCEA *article*BanditORR 6/9/11 1:32 a.m.
           Re: Why i wont be buying HCEA *article*RC Master 6/9/11 5:27 a.m.
           Re: Why i wont be buying HCEA *article*scarab 6/9/11 6:25 a.m.
                 Re: Why i wont be buying HCEA *article*FoolsRun 6/9/11 7:27 a.m.
                       Re: Why i wont be buying HCEA *article*scarab 6/9/11 8:52 a.m.
                             Urrr, now I'm conflicted.scarab 6/9/11 9:14 a.m.
                                   Re: Urrr, now I'm conflicted.Archilen 6/9/11 9:29 a.m.
                                   Re: Urrr, now I'm conflicted.General Vagueness 6/9/11 1:13 p.m.
                                         Landscape crimescarab 6/10/11 4:47 a.m.
                 Re: Why i wont be buying HCEA *article*Narcogen 6/10/11 3:21 a.m.
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                       Re: Extra campaign features I'd like in CEARockslider 6/11/11 12:23 p.m.
                             Re: Extra campaign features I'd like in CEACaptain Spark 6/11/11 2:16 p.m.
                                   Re: Extra campaign features I'd like in CEARockslider 6/11/11 3:35 p.m.
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                                                     Re: Extra campaign features I'd like in CEASonofMacPhisto 6/11/11 3:53 p.m.
                                         Re: Extra campaign features I'd like in CEACaptain Spark 6/11/11 4:11 p.m.
                 Re: Extra campaign features I'd like in CEACody Miller 6/11/11 10:28 a.m.
                 Re: Extra campaign features I'd like in CEAKermit 6/11/11 11:58 a.m.
                       Re: Extra campaign features I'd like in CEARockslider 6/11/11 1:22 p.m.
                 Re: Extra campaign features I'd like in CEAArteenEsben 6/11/11 12:25 p.m.
                 Re: Extra campaign features I'd like in CEARC Master 6/21/11 7:46 a.m.
     Re: Why i wont be buying HCEA *article*Cody Miller 6/9/11 8:13 p.m.
           They should have added online custom games atleastThe BS Police 6/9/11 8:33 p.m.
           Re: Why i wont be buying HCEA *article*Avateur 6/9/11 8:40 p.m.
           Re: Why i wont be buying HCEA *article*General Vagueness 6/9/11 8:53 p.m.
                 Re: Why i wont be buying HCEA *article*Decommissioner 6/9/11 9:24 p.m.
                       Re: Why i wont be buying HCEA *article*General Vagueness 6/9/11 10:51 p.m.
                             Re: Why i wont be buying HCEA *article*Decommissioner 6/10/11 9:06 a.m.
                                   Re: Why i wont be buying HCEA *article*General Vagueness 6/10/11 6:25 p.m.
                                         Re: Why i wont be buying HCEA *article*Decommissioner 6/10/11 8:13 p.m.
                 Re: Why i wont be buying HCEA *article*The BS Police 6/9/11 11:04 p.m.
                       Re: Why i wont be buying HCEA *article*General Vagueness 6/9/11 11:11 p.m.
                             Re: Why i wont be buying HCEA *article*The BS Police 6/9/11 11:21 p.m.
                 Re: Why i wont be buying HCEA *article*Narcogen 6/10/11 3:30 a.m.
           Re: Why i wont be buying HCEA *article*Narcogen 6/10/11 3:27 a.m.
                 When opposites collideCody Miller 6/10/11 11:23 a.m.
                       Re: When opposites collideNarcogen 6/13/11 12:03 a.m.
                 Re: Why i wont be buying HCEA *article*FoolsRun 6/10/11 2:35 p.m.
                       Re: Why i wont be buying HCEA *article*Cody Miller 6/10/11 3:09 p.m.
                             Re: Why i wont be buying HCEA *article*Beckx 6/10/11 3:22 p.m.
                                   Re: Why i wont be buying HCEA *article*Avateur 6/10/11 4:06 p.m.
                                         Re: Why i wont be buying HCEA *article*The Loot 6/10/11 5:39 p.m.
                                               Re: Why i wont be buying HCEA *article*Avateur 6/11/11 5:20 a.m.
                                                     Re: Why i wont be buying HCEA *article*General Vagueness 6/13/11 5:51 p.m.
                                                           Re: Why i wont be buying HCEA *article*uberfoop 6/13/11 6:12 p.m.
                                                                 Re: Why i wont be buying HCEA *article*The Loot 6/13/11 9:13 p.m.
                                                                       Such drastic changes are hardly "updates." *NM*uberfoop 6/13/11 11:04 p.m.
                                                                             You have an odd definition of "update" then... *NM*The Loot 6/14/11 12:40 a.m.
                                                                                   Re: You have an odd definition of "update" then...uberfoop 6/14/11 12:52 a.m.
                                                                                         Re: You have an odd definition of "update" then...Narcogen 6/14/11 3:22 a.m.
                                                                                               Re: You have an odd definition of "update" then...uberfoop 6/14/11 3:58 a.m.
                                                                                                     Re: You have an odd definition of "update" then...Narcogen 6/14/11 4:47 a.m.
                                                                                                           Re: You have an odd definition of "update" then...uberfoop 6/14/11 2:09 p.m.
                                                                                                                 Clarificationuberfoop 6/14/11 2:47 p.m.
                                                                                                                 Re: You have an odd definition of "update" then...Narcogen 6/15/11 2:12 a.m.
                                                                                                                       Re: You have an odd definition of "update" then...uberfoop 6/15/11 4:16 a.m.
                                                                                                                             Re: You have an odd definition of "update" then...Narcogen 6/15/11 4:57 a.m.
                                                                                                                                   Calling Schooly!The Loot 6/15/11 10:56 p.m.
                                                                                                                                   Re: You have an odd definition of "update" then...uberfoop 6/16/11 2:20 a.m.
                                                                                                                                         Re: You have an odd definition of "update" then...Narcogen 6/17/11 12:47 a.m.
                                                                                                                                               Re: You have an odd definition of "update" then...uberfoop 6/17/11 3:51 a.m.
                                                                                                                                                     Standard uber double post.uberfoop 6/17/11 11:40 p.m.
                                                                                                                                                     Re: You have an odd definition of "update" then...Narcogen 6/20/11 12:26 a.m.
                                                                                                     Re: You have an odd definition of "update" then...General Vagueness 6/14/11 12:09 p.m.
                                                                                                           Re: You have an odd definition of "update" then...The Loot 6/14/11 9:33 p.m.
                                                                                                                 Re: You have an odd definition of "update" then...uberfoop 6/14/11 10:06 p.m.
                                                                                                                       Re: You have an odd definition of "update" then...General Vagueness 6/15/11 10:25 p.m.
                                                                                                                             Re: You have an odd definition of "update" then...uberfoop 6/16/11 12:14 a.m.
                                   Re: Why i wont be buying HCEA *article*Cody Miller 6/10/11 6:59 p.m.
                       Re: Why i wont be buying HCEA *article*Gravemind 6/10/11 7:29 p.m.
                             Re: Why i wont be buying HCEA *article*BanditORR 6/11/11 4:50 p.m.
                                   Re: Why i wont be buying HCEA *article*Hawaiian Pig 6/11/11 6:28 p.m.
                             Re: Why i wont be buying HCEA *article*Narcogen 6/13/11 12:16 a.m.
           Wait... what?snakegriffin 6/11/11 8:22 a.m.
     Re: Why i wont be buying HCEA *article*Someone 6/11/11 7:51 p.m.
           Re: Why i wont be buying HCEA *article*The Loot 6/11/11 8:47 p.m.
                 Re: Why i wont be buying HCEA *article*Cody Miller 6/11/11 9:34 p.m.
                       Re: Why i wont be buying HCEA *article*General Vagueness 6/11/11 9:40 p.m.
                             Re: Why i will be buying HCEA *article*mnemesis 6/11/11 11:26 p.m.
                                   Re: Why i will be buying HCEA *article*Cody Miller 6/12/11 3:33 a.m.
                                         erm, dial down the obnoxious?nomis78 6/12/11 4:48 a.m.
                             Augmented portRockslider 6/12/11 8:47 a.m.
     Profile renaming trick for creating multiple savesRockslider 6/12/11 6:32 a.m.
     So I have found one thing in its favour...RC Master 6/13/11 6:43 p.m.
     Well I may not get it now either >:(Moorpheusl9 6/15/11 7:41 a.m.
           Re: Well I may not get it now either >:(Myyke 6/15/11 7:48 a.m.
                 UpdateMoorpheusl9 6/15/11 8:50 a.m.



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