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Re: Extra campaign features I'd like in CEA | |
Posted By: Rockslider | Date: 6/11/11 11:41 a.m. |
In Response To: Re: Extra campaign features I'd like in CEA (munky-058) : 5) Similar to the Thunderstorm skull, but replacing jackals with Elites, and : Elites with Hunters. Basically upscaling enemies. That'd make every room : play like new, essentially crafting a new experience, and making you play : each area differently. In areas where you fight two Hunters? Four Hunters! Yes indeed. Beyond my "more enemies" request, it would be great to have some other ways of affecting enemy make-up. I think an enemy randomization option would be nice, really shaking things up and leaving you much less able to predict what you'll have to deal with next. The original game had some randomization of course, but it was relatively minor. There was also some varying of enemy positions, but that too could be greatly extended as part of a randomization option. : 6) Similar to L4D2's Mutations, I'd love a number of options to change the
Weapons with infinite ammo would be handy indeed, though I think it would take me quite some getting used to because I'm kind of used to ammo running out. If it was a choice between this or having my option 2 about making weapons more widely usable, I'd prefer the latter because it retains the enjoyable tactical element of needing to be aware of your ammo usage. But if there was also an option to have infinite ammo, I'd undoubtedly have fun with that too. I can imagine going nuts with a rocket launcher, no trouble. It would feel cheap, but as long as I'm sending Grunts flying left right and centre, I can live with that.
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