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Re: Madness you speak
Posted By: Elan SleazbaganoDate: 12/4/02 9:01 p.m.

In Response To: Re: Madness you speak (supadrai)

: If there is no advantage, there is no real difference, right? I believe
: they're unbalanced.

When I said differences I meant the landscape, paths, item location, etc, are different for each sides and can provide advantages/disadvantages but contrary to you I do think they are balanced.

: Some more excellent points. The scope of this project could become too
: enormous to collect any meaningful data. By limiting it to just Blood
: Gulch, perhaps we could get enough comparable data to develop some
: statistical significance. I mean, if we just play five sets of games, what
: good will that do? None at all. I'm thinking that ideally we'll collect 50
: sets (or 100 games) of data. But that's the best case scenario it will
: probably be more like half of that and then see what we come up with.
: Perhaps there will be no trend perhaps the trend will be undeniable,
: that's what I'm attempting to find out. Big waste of time? Maybe. Great
: excuse to play more Halo? Definitely.

: I am already considering the effect roles will play. One thing good about our
: small little society here is that our roles are pretty much determined.
: But in each two game set, we will attempt to perform the same tasks. But
: roles are very subjective. That just throws a big wrench into it... one
: thing I can assure you is that no one will be sandbagging.

: Kills don't matter? I'll end up collecting kill data from every match and
: I'll wager a fistful of dollars that the winning team (on average) has
: more kills! I'll agree that they don't count towards the score and often
: times the biggest killer is on the losing team, but they most definitely
: matter. Killing is the basis of Halo.

In CTF kills don't matter, technically speaking, since the object of the game and the only thing that will determine victory are flag captures. Killing may be the basis of the game but like I've said before, knowing when not to kill in CTF is just as important as killing. If you were playing with ghosts, you could end a game under 7 mins and have very little kills.

: I've provided a link to the gametype we will be using, please check it out.
: Let me know what you think.

Yea I think thats pretty good. The only thing I never get is why people put Nav Points on...shouldnt you know where the flag is by now? I would hope so ;)

ES<---


Message Index




Replies:

Halo 2 map idea (with pic)Covenant 12/4/02 3:44 a.m.
     Wow... good job. *NM*Second Hand Plasma 12/4/02 6:28 a.m.
     Re: Halo 2 map idea (with pic)Razorback 12/4/02 7:34 a.m.
     Re: Halo 2 map idea (with pic)Warbow 12/4/02 8:34 a.m.
     Re: Halo 2 map idea (with pic)Sep7imus 12/4/02 8:50 a.m.
           Re: Halo 2 map idea (with pic)supadrai 12/4/02 12:19 p.m.
                 Re: Halo 2 map idea (with pic)Louis Wu 12/4/02 12:33 p.m.
                       Re: Halo 2 map idea (with pic)Hipboyscott 12/4/02 1:30 p.m.
                             Re: Halo 2 map idea (with pic)supadrai 12/4/02 1:41 p.m.
                       Re: Halo 2 map idea (with pic)supadrai 12/4/02 1:36 p.m.
                             Re: Halo 2 map idea (with pic)Louis Wu 12/4/02 1:39 p.m.
                                   Re: Halo 2 map idea (with pic)supadrai 12/4/02 1:45 p.m.
                                   Madness you speakemildlux 12/4/02 1:48 p.m.
                                         BAH!!!supadrai 12/4/02 1:55 p.m.
                                         Re: Madness you speakElan Sleazbagano 12/4/02 3:20 p.m.
                                               Re: Not Madness you speaklivingdead 12/4/02 3:40 p.m.
                                               Re: Madness you speaksupadrai 12/4/02 4:47 p.m.
                                                     Re: Madness you speakElan Sleazbagano 12/4/02 5:18 p.m.
                                                           Re: Madness you speaksupadrai 12/4/02 5:48 p.m.
                                                                 Re: Madness you speakElan Sleazbagano 12/4/02 9:01 p.m.
                                                                       Re: Madness you speaksupadrai 12/5/02 10:27 a.m.
     Re: Halo 2 map idea (with pic)Scalrag 12/4/02 10:09 a.m.
     Re: Halo 2 map idea (with pic)Lancer 12/4/02 10:11 a.m.
     Re: Halo 2 map idea (with pic)Ross Mills 12/4/02 10:11 a.m.
           Re: Halo 2 map idea (with pic)Covenant 12/4/02 12:53 p.m.
     Re: Halo 2 map idea (with pic)Konrad9 12/4/02 10:41 a.m.
     Re: Halo 2 map idea (with pic)supadrai 12/4/02 12:24 p.m.
     Re: More InfoCovenant 12/4/02 12:50 p.m.
           Re: More InfoHipboyscott 12/4/02 1:35 p.m.
           Map feedbackkapowaz 12/5/02 1:22 p.m.
     NameXboxMadness 12/4/02 3:46 p.m.
           ooooddworld18 12/4/02 6:25 p.m.
                 Re: oooCovenant 12/5/02 1:20 p.m.
     Re: Halo 2 map idea (with pic)...brilliant.RedElite 12/4/02 7:15 p.m.
     Re: Halo 2 map idea (with pic)I saw the light...and I shot it! 12/4/02 7:55 p.m.
     Re: Halo 2 map idea (with pic)ThetaDot 12/5/02 2:32 p.m.
     Re: Halo 2 map idea (with pic)Diddy Mao 12/5/02 11:55 p.m.



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