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A happy, positive post. | |
Posted By: Quirel <I_am_quirel@hotmail.com> | Date: 3/1/13 4:08 a.m. |
In Response To: Halo Wars & Halo 4: That "Halo" feeling *vids* (Revenant1988) I'm going to try. I'm honestly going to try. Not going to be so negative. Going to try and tone down the cynicism. : Is it possible that the Halo that Bungie conceived 10 years ago stayed true
: Maybe I should have seen some of this coming, the "this" being that
And that's why we're all here. Group therapy. : Is that an apt description? Do any of you feel similar? Actually, I love that description. Might borrow it and use it myself, one of these days.
The once-interesting hook of the fight over Forerunner artefacts has been played to the point of self parody ("It's the Covenant. Aren't they always looking for something?" "We really need to find these guys a new hobby.") and it's just not interesting anymore. Critical mass? Darn right. : Maybe it should be expected- there is a new studio at the helm after all. It
343i has been at it for four years now.
: "Then Frank O’Connor says, “Maybe Jul
: Yeah, that is kinda dumb. I'm glad you guys were able to joke around so-
: "A half hour later we still didn’t have an idea of how the Requiem
"Hey, 343i? I don't want to alarm you but, ah, that's how DC almost killed the American comic book industry." And no, randomly throwing planets into suns and blowing both of them up isn't cool. It's... over the top. And we... don't... care. There was mystery in Requiem, back when Halo 3 was released. But Halo 4 exploited it and prematurely killed that mystery. There was nothing interesting on Requiem, besides some interesting skyboxes and some beautiful scenery that we were hustled past. So, Requiem was destroyed? Alright.
I at least felt something when Halo was blown up. Hell, I was also sad to see the Ark go. But Requiem? : Here's the thing, 343, if that was how it all went down, fine- but my advice
Speaking as the person who was excited at the idea of hearing about behind-the-scenes and cut content from Kiki Wolfkill... yeah. : Maybe the writing team lacked "Halo writing" experience? : No, that's not it because Frankie was a writer during Halo 3 and Halo 2 if I
I have a hard time reconciling the fact that Frankie wrote the Halo 3 Terminals with the knowledge that Halo Legends and Halo 4 were published while he was... Franchise Coordinator? Something like that. : Maybe it was all the new things that 343 introduced that Bungie never did? : No, that isn't it either because again, Halo Wars introduced all kinds of
Uh... : Watching these 3 videos gave me goosbumps. I felt like throwing Halo in and
: -The dialogue was good 0.0 : -The characters felt important and I cared about them o.0 : -The other Spartans FELT like Spartans, and while you never saw their faces
>.> : -The villains were compelling and interesting =.= : -The new assets felt like they belonged, even ones that were somewhat radical
>_< : - The story wasn't trying to do too much at once *Goes off to pour a stiff drink* -The dialogue was weak. Extremely weak. Each character has a line that's worse than Miranda's "To War".
-Different strokes for different folks, I guess. -The Spartans never really felt like real Spartans to me. Mostly because they were hauling around the same weapons in every single mission (and Douglas can't hit the broad side of a barnyard. Grr...)
Ensemble came closer than a lot of other people, though. -The Arbiter of Halo Wars was impotent. At no point in time did I feel like he was a threat to the main characters or an effective leader of the Covenant. -Hey, I love the Sparrowhawk, Wolverine and Locust just as much as the next guy.
-The story was trying to do too much. Halo Wars was trying to be too much. Because of that, every mission from when the Spirit of Fire leaves Harvest to when it's pulled into the interior of the Femto-Dyson Sphere is just filler. Halo Wars tries to be a "complete Halo game", and much of it was unsuccessful. The Flood wasn't scary or interesting, the Arbiter wasn't a very good villain, and the subplots about Forerunner artefacts was weak. Halo Wars was at its strongest in the first few levels, when it was focusing on the fight between the UNSC and the Covenant over colony worlds. That facet of the conflict was well done, and it was interesting because we'd never seen much of it before. God, I love that game.** : In fact, Halo 4 to me felt like it had bitten off more than it could chew,
Don't forget the Human-Forerunner War and the Prometheans. : The other thing they did really well was making the cut scenes and in-game
The in-game cutscenes were hit and miss, but I don't have enough room to go into it here. : I think that is most impressive and something that
Preach it! : I don't know if we'll ever see a Halo Wars 2 but at least when Halo Wars blew
*Cheek twitch*
GRAVITY
Ahem. In order for a gravity slingshot to work, the body you're orbiting has to be in motion relative to your starting point or your destination, neither of which is true for the Femto-Dyson Sphere. Honestly, the "Threading a needle" maneuver is a violation of Conservation of Energy, as well as plain common sense. It also raises prickly questions about the heat output of that miniature star, as well as the mechanism with which it was held together. As for the implosion... I can buy the Pillar of Autumn's reactor destroying Halo because of the energy requirements the ship has for moving around and firing its gun. I can buy a misplaced slipspace drive tearing a supercarrier a new one, because of Jon's Law and Kat's Corollary****. But imploding an entire hollow-world? Sorry, but that's the Galloping Gertie of my suspension of disbelief. : As
Having worked for years in a food plant, I can personally attest to the destructive power of frozen peas*****. Blowing up a star is beyond them. For further reading on the subject of hurling planets, please visit the following pages.
Best line of the whole website:
: And for godsake, don't
Amen. --------------------------------- *Is it just me, or does the weakest dialog occur right after the destruction of the Scarab, when the plot does a 90 degree turn towards the Femto-Dyson Sphere?
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Replies: |
Halo Wars & Halo 4: That "Halo" feeling *vids* | Revenant1988 | 2/28/13 9:26 p.m. |
Re: Halo Wars & Halo 4: That "Halo" feeling *vids* | Dielectric | 2/28/13 10:30 p.m. |
Re: Halo Wars & Halo 4: That "Halo" feeling *vids* | Azo 'Galvat | 2/28/13 10:31 p.m. |
I think what Halo Wars did best | TDSpiral | 3/1/13 1:06 a.m. |
Re: Halo Wars & Halo 4: That "Halo" feeling *vids* | DarkReign2021 | 3/1/13 1:29 a.m. |
A happy, positive post. | Quirel | 3/1/13 4:08 a.m. |
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