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Re: Marine Trapping on The Silent Cartographer
Posted By: PerseusSpartacus <perseusspartacus@gmail.com>Date: 8/13/12 7:51 p.m.

In Response To: Re: Marine Trapping on The Silent Cartographer (Rockslider)


: I notice that you mention Hunters at the end. Dodging a Hunter to make him
: fall down amongst a bunch of trapped Marines could be good. Maybe his
: swiping could cause Marines to be deflected up freakily high? You should
: definitely try that. I'll try things out myself sometime.

Yeah, it'd be fun seeing how they react to a Hunter. However, it might be hard to get the Hunter to land right in the gap. Given how fast they move when they miss a swipe, a have a feeling the Hunter would land on top of the Pelican. Whether that would affect their behavior in a negative way, I am not certain.

It would probably be best to lure a Hunter over to the hill, like in Massed Hunters, then sneak off and grab a checkpoint, saving it for replay.

: Actually I didn't name it Grunt Hill, I just refer to it as "the Grunt
: hill" in a few articles (on account of the Grunts which spawn on top
: after you've operated the security substation).

Tomato, tomah-to. All I know is it was called "something Grunt Hill". Oh well. Thanks for clarification, anyways.

Cheers,
Perseus


Message Index




Replies:

Marine Trapping on The Silent CartographerPerseusSpartacus 8/13/12 2:00 a.m.
     Re: Marine Trapping on The Silent CartographerRockslider 8/13/12 7:37 a.m.
           Re: Marine Trapping on The Silent CartographerPerseusSpartacus 8/13/12 7:51 p.m.
                 Re: Marine Trapping on The Silent CartographerRockslider 8/14/12 2:45 a.m.
                       Re: Marine Trapping on The Silent CartographerPerseusSpartacus 8/14/12 9:58 a.m.
                             Re: Marine Trapping on The Silent CartographerRockslider 8/14/12 12:22 p.m.
     me = wet mopMiguel Chavez 8/14/12 7:53 a.m.
           Re: me = wet mopPerseusSpartacus 8/14/12 9:52 a.m.



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