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Re: Halo 4 FUD Behind the Scenes Video | |
Posted By: kidtsunami <davidandrewhelmer@gmail.com> | Date: 7/11/12 6:47 p.m. |
In Response To: Re: Halo 4 FUD Behind the Scenes Video (Joony Joon) : The entire game is still a work in progress. That hasn't stopped anybody else : from having opinions about it. I see resources being blown on a webseries. : I'd rather it be spent on a real map creator. So what? I'm just curious about your understanding of budgets and running projects. Building software and running a company is not this magical process where More Money == More GOOD. You can't draw direct comparisons about how money is spent in one area and compare it to another. Things scale differently, you can reliably take a perfect production line and well, just buy more factory space and hire more people and you'll reliably get more product. You can't on the other hand just hire more "sandbox map editor engineers" and expect a shinier better forge is going to pop out (though I bet if you pour even more money into test, you'll get fewer bugs, but that's a balance companies try to strike cost vs value...). So unless you have had to make tough decisions about how to allocate a budget on a creative project, please don't presume YOU know MORE than 343 in this regard. I'm not implying that I know more than you, merely that you sound like you're over reaching in your budgetary analysis.
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