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Re: Shield and Sword - The Broken Chord *long as h | |
Posted By: uberfoop | Date: 5/16/12 3:23 a.m. |
In Response To: Re: Shield and Sword - The Broken Chord *long as h (Leviathan) : There's enough explorable area there to not ruin immersion. But at : some point you have to say "Okay, I'm 200 feet below the surface... I : don't think I'm supposed to be here. Spatial breathing room shouldn't just be a bandaid stuck onto a game to fix the symptoms of modern level design. It's not just about preventing a negative. There are aesthetic and narrative uses for it.
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