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Re: Shield and Sword - The Broken Chord *long as h | |
Posted By: Quantum <zappy13@gmail.com> | Date: 5/16/12 1:53 a.m. |
In Response To: Shield and Sword - The Broken Chord *long as hell* (Leviathan) : We fade back in to a shot under water, dark and murky. Then four lights flash : on – the Master Chief’s helmet-mounted flashlights – and the Spartan : begins wading across the bottom of the lake floor towards the camera. : Resurfaced on the other side of the lake, looking at the edge of the forest,
Interesting having a skull hidden on the lakebed, but starting the player on the shore. The cutscene would imply you can simply walk underwater, but you'd be going backwards. I think an underwater environment might have interesting potential as a playspace. Maybe in later levels? : And you have to face to three in this room. Upon killing one, they don’t fall
Having them teleport away means you can't pick up their weapons—the first time that's happened since CE's swords and FRGs. How do you provide the player with ordinance and ammunition in these encounters? It doesn't make sense story-wise to have human or Covenant weapons lying around. Does the backpack shown in the opening cutscene have a gameplay function, perhaps carrying extra magazines? : Next time on Shield and Sword, we tackle a legion of Proto-Warriors in a race
Looking forward to it!
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