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Re: Living Dead needs to be revived. *Long*
Posted By: SomeoneDate: 8/6/11 6:14 p.m.

In Response To: Living Dead needs to be revived. *Long* (NsU Soldier)


: I Love Infection. I Can’t Stand Living Dead.

: I want to start off by saying that Infection is an amazing game type. I’ve
: played countless matches of it since Halo 2, and have loved every second
: of it. The moments of feeling your impending doom as a Human, or the
: frenzied mindset of being a Zombie were so very unique to these games.

: But, unfortunately, the games of Infection I’m referring to were all either
: custom games or H3 matchmaking games. Reach’s Living Dead playlist is a
: hollow shell of the Infection experience.

: Living Dead seems like it was barely playtested at all. The problems are
: numerous and varied, ranging from the somewhat obscure to the glaringly
: obvious, and many of them have been there since Reach’s launch.

: Why the Wall of Text?

: It’s simple. I have felt a rising frustration after each foray into the
: playlist.

: Rampant camping, broken maps, messed up game types, this is not the Infection
: I know and love. Yet after a while, I always end up going back (usually
: after a playlist update) and desperately hope that many of the major
: problems were addressed. Each and every time I am dumbstruck with how
: awful it still is, and how many problems are STILL THERE.

: I want to enjoy this playlist so badly, but I cannot. I’m at the point where
: I can no longer go into that playlist and have fun. I now feel obligated
: to bring up my many concerns with the playlist, before I abandon it for
: good.

: Alright, let’s get started. (For brevity’s sake, I’ve narrowed it down to the
: four biggest problems.)

: The Big Four

: Problem One - The 'base experience' of Living Dead is off. Waaaay off.

: The Zombies should always have the advantage over the Humans. Period. This
: makes for games that don’t last forever and stagnate, and tend to keep the
: gameplay interesting and tense. It also encourages teamwork on both sides,
: and leads to less frustrating games. This needs to be the golden rule of
: any Infection game type.

: Reach, however, does the exact opposite.

: It gives advantage after advantage to the Humans. Maps with long lines of
: sight (and loads of ‘fortresses’), lots of ammo for Reach’s beast of a
: pistol, few starting Zombies, motion tracker for the Humans, and sword
: block to name a few. Oh yeah, and the Humans have RANGED WEAPONS and can
: keep killing the same guy over and over again. Those should be the only
: advantages that they have, as they're huge ones.

: This has produced matches that usually end up with a Zombie massacre. Great
: news if you’re a Human, not so much if you’re a Zombie. In fact, if you’re
: a Zombie just be prepared to be farmed for kills over and over again.

: Problem Two - An inconsistent split of the action.

: There are three rounds. You can spawn as one side all three rounds. Are you
: kidding me?

: Have you ever spawned as Cannon Fodde-, er, I mean, a Zombie three times in a
: row? Six times? More? If you haven’t let me tell you, it’s hell . Pure
: and simple.

: Here are some good examples on how to fix this: * For standard Infection
: games (which should have 50% of the players spawning as Zombies) there
: needs to be an even number of rounds. Four seems ideal as two is far too
: short. Each player should start on either side an even amount of times in
: one game.

: * For Alpha Zombies variants (25% of the players spawning as powerful Alpha
: Zombies) have each person spawn as an alpha Zombie only once per game.
: Again this is assuming that there are four rounds.

: Problem Three - The maps. Oh God, the maps.

: Every map that I have come across in Living Dead has at least one critical
: flaw. And by ‘critical flaw’ I mean ‘fortress’. Combine that with the
: Human’s motion tracker, and things become a camper’s paradise. It is good
: to give Humans some good defensible zones (usually a room, short hallway,
: or cover laden field), but said defenses should never be nigh impregnable.

: As a rule of thumb each ‘defensible zone’ should have at least two easily
: accessible ways to get inside it (bonus points for less ways out). This is
: to allow ease of access for the Zombies. And when I said, ‘easily
: accessible ways to get inside’ I meant for the Zombies. Remember, you’re
: trying to favor them, and the biggest way to do this is with the terrain.
: Ideally, even the ‘defensible zones’ should be Human death traps waiting
: to happen.

: And if you absolutely have to have a hallway with one entrance be sure to
: keep it short (with poor sight lines) to prevent tons of humans crowding
: inside.

: *Cough* Swordbase Red Lift Room*Cough*

: Problem Four – Provide support for the dang thing.

: One of the biggest sins is without a doubt the lack of love this playlist
: receives. Really bad map breaks and exploits go unchecked for months at a
: time. I now fear that the exploits that still remain will never be fixed.
: The worst part about it is that some of these maps can be (by and large)
: fixed by adding a few soft kills and blocking off some rooms. Work that
: would take around 30 minutes per map to do.

: But there are some maps that are beyond help. *Quickly glances at The Cage
: and Pinnacle*

: Another way to support the Living Dead playlist would be to include Forge
: maps that encourage the type of Infection gameplay I have been talking
: about. (After revamping the matchmaking game types) Hold some contests and
: get a couple of nice, moody Forge maps that work with these new
: Zombie-favoring game types.

: Finale

: So, there you have it. I’m glad I finally got this post out in the open for
: people to see.

: A funny thing happened to me as I was typing this.

: I started daydreaming about what the Living Dead playlist could be. Reach has
: a beautifully smooth engine and a deeply customizable Forge mode. Now with
: 343i rolling out a title update which may add more options to tweak the
: game type itself, Reach has the potential to be the home of the most
: amazing Infection games to date.

: It’s just a shame, a crying shame that, at least for now, we have to settle
: for this…

:

: Thoughts?

Couldn't agree more with you on almost all of your points. Most of all the fact that all of the maps that are used are not customized for Infection at all... I remember in Halo 3 all of the cool Infection-specific maps they had that worked so well for it. Guess I'm going to have to continue using custom matches...


Message Index




Replies:

Living Dead needs to be revived. *Long*NsU Soldier 8/6/11 9:53 a.m.
     Re: 100% agreepete_the_duck 8/6/11 10:17 a.m.
           Re: 100% agreeINSANEdrive 8/6/11 10:21 a.m.
                 Re: 100% agreeNsU Soldier 8/6/11 10:36 a.m.
           Re: 100% agreeNsU Soldier 8/6/11 10:43 a.m.
                 One more thing...INSANEdrive 8/6/11 10:49 a.m.
                 Re: 100% agreepete_the_duck 8/6/11 12:41 p.m.
     Back in Halo 3Azo 'Galvat 8/6/11 10:48 a.m.
           Re: Back in Halo 3NsU Soldier 8/6/11 10:52 a.m.
     Re: Living Dead needs to be revived. *Long*DEEP NNN 8/6/11 10:53 a.m.
     All trueRC Master 8/6/11 11:02 a.m.
     Re: Living Dead needs to be revived. *Long*Stephen L. (SoundEffect) 8/6/11 11:21 a.m.
     Re: Living Dead needs to be revived. *Long*BanditORR 8/6/11 1:00 p.m.
           Re: Living Dead needs to be revived. *Long*Stephen L. (SoundEffect) 8/6/11 1:06 p.m.
                 Re: Living Dead needs to be revived. *Long*SonofMacPhisto 8/6/11 1:42 p.m.
                       Re: Living Dead needs to be revived. *Long*Stephen L. (SoundEffect) 8/6/11 1:58 p.m.
                             Re: Living Dead needs to be revived. *Long*SonofMacPhisto 8/6/11 3:21 p.m.
           Re: Living Dead needs to be revived. *Long*RC Master 8/6/11 2:02 p.m.
     Re: Living Dead needs to be revived. *Long*SIX min WHISTLE 8/6/11 1:27 p.m.
     Re: Living Dead needs to be revived. *Long*FyreWulff 8/6/11 2:39 p.m.
           Re: Living Dead needs to be revived. *Long*SonGoharotto 8/6/11 2:47 p.m.
     Infection should always end with every human deadSonGoharotto 8/6/11 2:51 p.m.
           Re: Infection should always end with every human dLurono 8/6/11 8:55 p.m.
     Re: Living Dead needs to be revived. *Long*General Vagueness 8/6/11 3:29 p.m.
           Re: Living Dead needs to be revived. *Long*Hyokin 8/6/11 4:02 p.m.
                 Re: Living Dead needs to be revived. *Long*General Vagueness 8/6/11 4:10 p.m.
     Yes PleaseZaneZavin 8/6/11 4:17 p.m.
     Get out of my head, Mr. SoldieriMonkey777 8/6/11 5:02 p.m.
     Re: Living Dead needs to be revived. *Long*Someone 8/6/11 6:14 p.m.
     Variety is the key!padraig08 8/6/11 8:31 p.m.



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