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| Re: Living Dead needs to be revived. *Long* | |
| Posted By: Someone | Date: 8/6/11 6:14 p.m. |
In Response To: Living Dead needs to be revived. *Long* (NsU Soldier) : I Love Infection. I Can’t Stand Living Dead. : I want to start off by saying that Infection is an amazing game type. I’ve
: But, unfortunately, the games of Infection I’m referring to were all either
: Living Dead seems like it was barely playtested at all. The problems are
: Why the Wall of Text? : It’s simple. I have felt a rising frustration after each foray into the
: Rampant camping, broken maps, messed up game types, this is not the Infection
: I want to enjoy this playlist so badly, but I cannot. I’m at the point where
: Alright, let’s get started. (For brevity’s sake, I’ve narrowed it down to the
: The Big Four : Problem One - The 'base experience' of Living Dead is off. Waaaay off. : The Zombies should always have the advantage over the Humans. Period. This
: Reach, however, does the exact opposite. : It gives advantage after advantage to the Humans. Maps with long lines of
: This has produced matches that usually end up with a Zombie massacre. Great
: Problem Two - An inconsistent split of the action. : There are three rounds. You can spawn as one side all three rounds. Are you
: Have you ever spawned as Cannon Fodde-, er, I mean, a Zombie three times in a
: Here are some good examples on how to fix this: * For standard Infection
: * For Alpha Zombies variants (25% of the players spawning as powerful Alpha
: Problem Three - The maps. Oh God, the maps. : Every map that I have come across in Living Dead has at least one critical
: As a rule of thumb each ‘defensible zone’ should have at least two easily
: And if you absolutely have to have a hallway with one entrance be sure to
: *Cough* Swordbase Red Lift Room*Cough* : Problem Four – Provide support for the dang thing. : One of the biggest sins is without a doubt the lack of love this playlist
: But there are some maps that are beyond help. *Quickly glances at The Cage
: Another way to support the Living Dead playlist would be to include Forge
: Finale : So, there you have it. I’m glad I finally got this post out in the open for
: A funny thing happened to me as I was typing this. : I started daydreaming about what the Living Dead playlist could be. Reach has
: It’s just a shame, a crying shame that, at least for now, we have to settle
: : Thoughts? Couldn't agree more with you on almost all of your points. Most of all the fact that all of the maps that are used are not customized for Infection at all... I remember in Halo 3 all of the cool Infection-specific maps they had that worked so well for it. Guess I'm going to have to continue using custom matches...
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| Replies: |
| Living Dead needs to be revived. *Long* | NsU Soldier | 8/6/11 9:53 a.m. |
| Re: 100% agree | pete_the_duck | 8/6/11 10:17 a.m. |
| Re: 100% agree | INSANEdrive | 8/6/11 10:21 a.m. |
| Re: 100% agree | NsU Soldier | 8/6/11 10:36 a.m. |
| Re: 100% agree | NsU Soldier | 8/6/11 10:43 a.m. |
| One more thing... | INSANEdrive | 8/6/11 10:49 a.m. |
| Re: 100% agree | pete_the_duck | 8/6/11 12:41 p.m. |
| Back in Halo 3 | Azo 'Galvat | 8/6/11 10:48 a.m. |
| Re: Back in Halo 3 | NsU Soldier | 8/6/11 10:52 a.m. |
| Re: Living Dead needs to be revived. *Long* | DEEP NNN | 8/6/11 10:53 a.m. |
| All true | RC Master | 8/6/11 11:02 a.m. |
| Re: Living Dead needs to be revived. *Long* | Stephen L. (SoundEffect) | 8/6/11 11:21 a.m. |
| Re: Living Dead needs to be revived. *Long* | BanditORR | 8/6/11 1:00 p.m. |
| Re: Living Dead needs to be revived. *Long* | Stephen L. (SoundEffect) | 8/6/11 1:06 p.m. |
| Re: Living Dead needs to be revived. *Long* | SonofMacPhisto | 8/6/11 1:42 p.m. |
| Re: Living Dead needs to be revived. *Long* | Stephen L. (SoundEffect) | 8/6/11 1:58 p.m. |
| Re: Living Dead needs to be revived. *Long* | SonofMacPhisto | 8/6/11 3:21 p.m. |
| Re: Living Dead needs to be revived. *Long* | RC Master | 8/6/11 2:02 p.m. |
| Re: Living Dead needs to be revived. *Long* | SIX min WHISTLE | 8/6/11 1:27 p.m. |
| Re: Living Dead needs to be revived. *Long* | FyreWulff | 8/6/11 2:39 p.m. |
| Re: Living Dead needs to be revived. *Long* | SonGoharotto | 8/6/11 2:47 p.m. |
| Infection should always end with every human dead | SonGoharotto | 8/6/11 2:51 p.m. |
| Re: Infection should always end with every human d | Lurono | 8/6/11 8:55 p.m. |
| Re: Living Dead needs to be revived. *Long* | General Vagueness | 8/6/11 3:29 p.m. |
| Re: Living Dead needs to be revived. *Long* | Hyokin | 8/6/11 4:02 p.m. |
| Re: Living Dead needs to be revived. *Long* | General Vagueness | 8/6/11 4:10 p.m. |
| Yes Please | ZaneZavin | 8/6/11 4:17 p.m. |
| Get out of my head, Mr. Soldier | iMonkey777 | 8/6/11 5:02 p.m. |
| Re: Living Dead needs to be revived. *Long* | Someone | 8/6/11 6:14 p.m. |
| Variety is the key! | padraig08 | 8/6/11 8:31 p.m. |
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