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Re: Halo [R]Evolved - 343 Guilty Spark
Posted By: SonGoharotto <SonGoharotto@gmail.com>Date: 5/15/11 5:07 p.m.

In Response To: Re: Halo [R]Evolved - 343 Guilty Spark (ZackDark)


: The teleporter was a nice touch (I too found it odd the ride back back up
: without a mid-level even appearing). I don't know how you would implement
: the "punch through the door" part in-game, but, if it is well
: done (something like the broken door in PoA or an assassination sequence),
: I would have no qualms against it.

The former. I mention earlier in the level that the player occasionally has to knock down barricades to progress. This is to reestablish the behavior of meleeing obstacles; something the player hasn't had to do since the first-level tutorial.

At lower difficulties, a waypoint will pop up to indicate the malfunctioning door needs to be physically struck. (I'm trying to restrict the number of times I take away player control for a mid-level cutscene.) Maybe I need to revise the transcript so this is more explicit.

: I suggest you implement the teleporter in the Library too, to mix things up a
: bit with freedom in level design. Maybe throw in teleporters activated by
: 343 only when the infection is neutralized in that sector (beats the hell
: out of "oh, I finally opened the door as soon as you finished! What a
: coincidence!", while maintaining the containment aspect of the
: level).

You've seen right through me!

: Anyway, keep up the good work.

Thanks!

Halo Reach Service Record



Message Index




Replies:

Halo [R]Evolved - 343 Guilty SparkSonGoharotto 5/14/11 5:59 p.m.
     Re: Halo [R]Evolved - 343 Guilty SparkDagoonite 5/14/11 7:15 p.m.
           Re: Halo [R]Evolved - 343 Guilty SparkSonGoharotto 5/14/11 7:43 p.m.
                 Re: Halo [R]Evolved - 343 Guilty SparkThe Loot 5/15/11 1:42 a.m.
     Re: Halo [R]Evolved - 343 Guilty SparkZackDark 5/15/11 3:40 p.m.
           Re: Halo [R]Evolved - 343 Guilty SparkSonGoharotto 5/15/11 5:07 p.m.



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