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Re: Halo [R]Evolved - 343 Guilty Spark | |
Posted By: ZackDark | Date: 5/15/11 3:40 p.m. |
In Response To: Halo [R]Evolved - 343 Guilty Spark (SonGoharotto) I found this one a particularly good one. The teleporter was a nice touch (I too found it odd the ride back back up without a mid-level even appearing). I don't know how you would implement the "punch through the door" part in-game, but, if it is well done (something like the broken door in PoA or an assassination sequence), I would have no qualms against it. I suggest you implement the teleporter in the Library too, to mix things up a bit with freedom in level design. Maybe throw in teleporters activated by 343 only when the infection is neutralized in that sector (beats the hell out of "oh, I finally opened the door as soon as you finished! What a coincidence!", while maintaining the containment aspect of the level). Anyway, keep up the good work.
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Replies: |
Halo [R]Evolved - 343 Guilty Spark | SonGoharotto | 5/14/11 5:59 p.m. |
Re: Halo [R]Evolved - 343 Guilty Spark | Dagoonite | 5/14/11 7:15 p.m. |
Re: Halo [R]Evolved - 343 Guilty Spark | SonGoharotto | 5/14/11 7:43 p.m. |
Re: Halo [R]Evolved - 343 Guilty Spark | The Loot | 5/15/11 1:42 a.m. |
Re: Halo [R]Evolved - 343 Guilty Spark | ZackDark | 5/15/11 3:40 p.m. |
Re: Halo [R]Evolved - 343 Guilty Spark | SonGoharotto | 5/15/11 5:07 p.m. |
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