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Re: What I liked about Halo: Reach *SP* | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 9/15/10 10:54 p.m. |
In Response To: Re: What I liked about Halo: Reach *SP* (Kamerosa) : I guess while it felt very overwhelming, you could never really get the scale : of things. The whole game I felt like there should be more going on. The : rail shooter parts of the falcon were fun, the civi transport getting shot : down was a great move, but overall the whole "lone wolf" idea : just stuck the whole way through and made no sense with Carter's "No : more of that lonewolf stuff" line. That depends what you're expecting. If you're expecting that Carter is a proxy for the author, telling you that this is a team game, and a lone wolf character really isn't needed in this scenario, then I suppose you can say it makes no sense. I'd say it was deliberate. Carter tells you that so that the entire rest of the game can deliberately undermine that statement-- that the lone wolf was exactly what was required, and indeed, the only thing possible within that scenario. I was expecting the tank part to
Game canon overrides all else. It is a primary source. The game can't butcher the canon, by definition. If there are inaccuracies or errors, they lie with the novels-- assuming they can't otherwise be reconciled. : The space part really felt lame, it was novel in the halo universe but it was
As opposed to....? All UNSC weapons are traditional projectiles of some sort (with the exception of the splazer, which given its size and long recharge time, seems like a first and primitive effort, except for its raw power). : Maybe we'll get a DLC of a covi/unsc frigate battle! Now if only we could
What an odd statement. What canon source are you drawing on that leads you to call Reach's weapons nonsensical? In what way have Bungie ever let story canon get in the way of balancing weapons how they saw fit (H1 pistol). : I love the new reticule, makes so much sense and makes the combat more
Not me. I play for campaign. And for firefight. That and the game seemed really short, like
Bad game! Making people want more of it. What were they thinking? Why didn't we see 6 make reentry? How did the
Good grief. You didn't kill enough yet? The first scarab in Halo 2 was interesting, but half-baked. H3 brought them into their own, and you killed solo ones twice and then a dual scarab battle. In ODST another one attacks the player-- even though you're a lowly ODST and there's a fully armed Phantom in the sky. I've no problems with Bungie sticking a fork in scarabs and calling them done. I
I'm pretty sure Bungie has been pretty consistent in their opposition to literal class-based gaming, and I support that decision. I don't think there would have ever been any reason to expect otherwise from Reach. Halo specialization is a conscious choice exercised by the player-- not add-ons earned by racking up experience points. Armor set that gives more grenades at the expense of
I'd say AAs do that adequately. Any more and you're not customizing play-- you're customizing players. : Maybe I just had my standards too high for Reach but it was not worth the $60
Good thing they haven't made used game sales illegal then yet...
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