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Re: Halo Pistol (Low-poly)
Posted By: MRGUY <Mrguy45@hotmail.com>Date: 4/14/08 7:17 a.m.

In Response To: Re: Halo Pistol (Low-poly) (Flinet)


Yeah The 1k map seems to be working just fine.

And what program are you using?

This was my last project in Maya 8.5
http://s6.photobucket.com/albums/y242/Mrguy45/?action=view¤t=cameraFINAL.jpg

http://www.youtube.com/watch?v=sZ0B6iGEZkE

: I think 2-3k res on the texture sounds abit much, but maybe i should try. The
: quality will be increased quite much, but I don't think it's necessary
: though.

: The reason of the tris is because diffrent companys do diffrent decisions
: about triangulte the objects or not. I have a friend that has his
: practical traing in a gamecompany and he told me that they triangulate
: their objects. I know that not every company does it ,but like I said, I
: have both versions =)


Message Index




Replies:

Halo Pistol (Low-poly)Flinet 4/9/08 5:07 p.m.
     Looks nice. *NM*McGrude 4/9/08 5:17 p.m.
     Re: Halo Pistol (Low-poly)darthbob 4/9/08 7:09 p.m.
           Re: Halo Pistol (Low-poly)AJ 003 BYEAH 4/9/08 9:49 p.m.
     Pretty snazzy.. *NM*J23 4/12/08 3:19 p.m.
     Re: Halo Pistol (Low-poly)MRGUY 4/13/08 4:07 a.m.
           Re: Halo Pistol (Low-poly)Flinet 4/13/08 6:38 a.m.
                 Re: Halo Pistol (Low-poly)MRGUY 4/13/08 5:57 p.m.
                       Re: Halo Pistol (Low-poly)Flinet 4/14/08 2:32 a.m.
                             Re: Halo Pistol (Low-poly)MRGUY 4/14/08 7:17 a.m.
                                   Re: Halo Pistol (Low-poly)flinet 4/14/08 11:11 a.m.
                                         Re: Halo Pistol (Low-poly)MRGUY 4/14/08 11:22 p.m.



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