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Re: Halo Pistol (Low-poly)
Posted By: MRGUY <Mrguy45@hotmail.com>Date: 4/13/08 5:57 p.m.

In Response To: Re: Halo Pistol (Low-poly) (Flinet)


Oh no thats exactly how you should be thinking. YOu gotta be thinking exactly what the object is going to be used for and how close the camera is going to get to it. I was going to suggest a 2k or 3k texture map but it looks like your 1k did just fine.

Is there a reason why you made it into tris? Just curious.

Cylinder on the front and on the side.

: Hi!

: Thanks for the replay all of you! =)

: MRGUY: I made it by quads and triangulate it after I was done with the
: texturing. So I have a version wich is almost only quads. Sure there is
: places there I have tris just to save polys. =)

: Is it the cylinder on the front sides with the red lines you mean? Cause I
: have them as own object just for future animations. If you play Halo and
: stand still a whle with the pistol drawn you can see how MC adjust the
: cylinder, like he's fixing the aim or something.
: Yeah I know alittle deep thinking but it's like that for a reason. =)


Message Index




Replies:

Halo Pistol (Low-poly)Flinet 4/9/08 5:07 p.m.
     Looks nice. *NM*McGrude 4/9/08 5:17 p.m.
     Re: Halo Pistol (Low-poly)darthbob 4/9/08 7:09 p.m.
           Re: Halo Pistol (Low-poly)AJ 003 BYEAH 4/9/08 9:49 p.m.
     Pretty snazzy.. *NM*J23 4/12/08 3:19 p.m.
     Re: Halo Pistol (Low-poly)MRGUY 4/13/08 4:07 a.m.
           Re: Halo Pistol (Low-poly)Flinet 4/13/08 6:38 a.m.
                 Re: Halo Pistol (Low-poly)MRGUY 4/13/08 5:57 p.m.
                       Re: Halo Pistol (Low-poly)Flinet 4/14/08 2:32 a.m.
                             Re: Halo Pistol (Low-poly)MRGUY 4/14/08 7:17 a.m.
                                   Re: Halo Pistol (Low-poly)flinet 4/14/08 11:11 a.m.
                                         Re: Halo Pistol (Low-poly)MRGUY 4/14/08 11:22 p.m.



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