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Re: Halo Pistol (Low-poly) | |
Posted By: MRGUY <Mrguy45@hotmail.com> | Date: 4/13/08 5:57 p.m. |
In Response To: Re: Halo Pistol (Low-poly) (Flinet) Oh no thats exactly how you should be thinking. YOu gotta be thinking exactly what the object is going to be used for and how close the camera is going to get to it. I was going to suggest a 2k or 3k texture map but it looks like your 1k did just fine. Is there a reason why you made it into tris? Just curious. Cylinder on the front and on the side. : Hi! : Thanks for the replay all of you! =) : MRGUY: I made it by quads and triangulate it after I was done with the
: Is it the cylinder on the front sides with the red lines you mean? Cause I
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Replies: |
Halo Pistol (Low-poly) | Flinet | 4/9/08 5:07 p.m. |
Looks nice. *NM* | McGrude | 4/9/08 5:17 p.m. |
Re: Halo Pistol (Low-poly) | darthbob | 4/9/08 7:09 p.m. |
Re: Halo Pistol (Low-poly) | AJ 003 BYEAH | 4/9/08 9:49 p.m. |
Pretty snazzy.. *NM* | J23 | 4/12/08 3:19 p.m. |
Re: Halo Pistol (Low-poly) | MRGUY | 4/13/08 4:07 a.m. |
Re: Halo Pistol (Low-poly) | Flinet | 4/13/08 6:38 a.m. |
Re: Halo Pistol (Low-poly) | MRGUY | 4/13/08 5:57 p.m. |
Re: Halo Pistol (Low-poly) | Flinet | 4/14/08 2:32 a.m. |
Re: Halo Pistol (Low-poly) | MRGUY | 4/14/08 7:17 a.m. |
Re: Halo Pistol (Low-poly) | flinet | 4/14/08 11:11 a.m. |
Re: Halo Pistol (Low-poly) | MRGUY | 4/14/08 11:22 p.m. |
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