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Some details set straight | |
Posted By: jeremedia <j@jeremedia.com> | Date: 7/2/00 12:37 p.m. |
In Response To: Rants, raves, and awe on E3 Trailer (Spoilers) (Anthor)
1: Each scene *was* recorded in real time. This is the Halo engine folks. Why do you Microsoft bought Bungie? Because of the interesting storyline? People at E3 saw plenty of real time action that looked no different. 4: About the ship's shadow (and all terrain shadows)... Remember the Halo engine got its start as the Myth engine. (Myth map makers see right away how similar the world making process looks to be.) These same kind of shadows are created in real time in the Myth engine. These shadow maps darken only the underlying texture map that makes up the "ground". No Halo movie has shown shadows thrown onto polygons of any type (scenery or inside buildings). As an aside here, check out the shadow error of the dead, needled-gunned marine at 00:05:15 through 00:05:18. He looks as if he is floating, as his shadow is offset from his prone body considerably. 9: About the jeep when dropped... You can clearly see that while in transport the jeep's IK (used correctly here) is turned off. The jeep at this point is simply a dead 3D model of a jeep, as no part of jeep moves while attached to the ship. As soon as what I am guessing what the Halo team terms a "magnetic clamp" is released, the "dead" jeep's IK is activated. You can see this in the jeep's wheel systems: when the jeep is released, the wheels instantly appear in the suspension's fully extended posistion like any hanging car or truck does when lifted off its wheels. This is how the wheels would have been hanging had the IK system for the jeep been activated during transport. IMHO, the Halo team needs to add some articulated grapples to the ship that actually holds the jeep and other vehicles, as no one is going to buy this cheesy "magnetic clamp" crap. :) Such a thing would simply crush the gunner turret. 11: Choppy animation... There is a lot of choppy movement when objects are moving slow. Check out the alien on the right at 00:00:52. This, in fact, helps prove this is real time example of the game's engine. Why would they include it otherwise? Frame-by-frame rendering would have produced perfectly smooth animation. 18: Ring size... I don't think any human could judge the size of a ring correctly, as we have no visual experience with objects of such scale. 20: Jeep Antenna... I get the feeling that it has been simply reduced in size and flexibility as to not be such a silly, show off-y kind of thing. Bungie is going for realism with Halo, and no military of some distant future would need such giant and annoyingly floppy antenna as was the used in the old design. Even now, only silly rednecks attach such dumb things to their Monte Carlos. -j
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