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Re: Chaotic Motion? | |
Posted By: Loren Petrich <petrich@netcom.com> | Date: 10/22/99 4:09 p.m. |
In Response To: Re: Chaotic Motion? (Toby Haynes) > Add nutation as well - the oscillation in the axis of rotation.
Nutation is simply the periodic part of precession, a result of the perturber not being a continuous ring, and its size is approximately the amount of precession over the appropriate period, in this case, Halo's orbit period around Jonesworld. [A lot of stuff on other constraints on the rotation rate...] However, those are issues separate from what I'd been concerned with. If Halo's rotation rate approaches its orbit rate, then its nutation amplitude approches 1, meaning that long-term precession is no longer noticeable and that Halo will tumble chaotically. > Be careful with floating point roundoff and errors - it's very
I get your point. What could happen here is that the rotation either speeds up or slows down, neither of which is expected to happen. |
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Replies: |
Chaotic Motion? | Loren Petrich | 10/21/99 2:31 a.m. |
Re: Chaotic Motion? | Butcher | 10/21/99 4:25 p.m. |
Re: Chaotic Motion? | Loren Petrich | 10/21/99 6:09 p.m. |
Halo's Motion | Nathan | 10/22/99 9:26 a.m. |
Re: Halo's Motion | Loren Petrich | 10/22/99 4:51 p.m. |
Re: Chaotic Motion? | Butcher | 10/22/99 5:51 p.m. |
Re: Chaotic Motion? | Dispatcher | 10/21/99 8:30 p.m. |
Re: Chaotic Motion? | Loren Petrich | 10/22/99 12:08 a.m. |
Re: Chaotic Motion? | Daft Shadow =PN= | 10/22/99 12:43 a.m. |
Halo Precession Simulator | Loren Petrich | 10/22/99 2:01 a.m. |
Re: Chaotic Motion? | Toby Haynes | 10/22/99 9:21 a.m. |
Re: Chaotic Motion? | Loren Petrich | 10/22/99 4:09 p.m. |
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