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Re: Interview with Mike Salmon
Posted By: Nijhazer <nijhazer@bungie.org>Date: 4/14/00 11:15 a.m.

In Response To: Re: Interview with Mike Salmon (Dfin')

> [[ SNIP ]]

> MS: It is going to be a continuing game without level stops.
> There are different areas but they are connected. That's pretty
> much what I got out of it.

> [[ SNIP ]]

> This sounds to me like there may be "load" areas that
> aren’t active in game play. An example could be the bridges that
> we’ve seen in the movies, FMV may kick in as you cross it. Hmmm

I don't think this should be the case... Half-Life got pretty close to keeping everything connected and it was based on the Quake engine, so it isn't too farfetched to say that they can keep any load times minimal and stream the world together.

-Nij


Message Index




Replies:

Interview with Mike SalmonLouis Wu 4/14/00 10:20 a.m.
     Re: Interview with Mike SalmonDfin' 4/14/00 10:48 a.m.
           Re: Interview with Mike SalmonNijhazer 4/14/00 11:15 a.m.
                 No way!David Oosha 4/14/00 3:36 p.m.
                       Re: No way!Darby 4/14/00 6:38 p.m.
     Re: Interview with Mike SalmonAX Man 4/14/00 10:52 a.m.
           Re: Interview with Mike SalmonMatt 4/14/00 12:55 p.m.
                 Re: Interview with Mike SalmonStephen White 4/14/00 1:14 p.m.
                 Re: Interview with Mike SalmonAX Man 4/14/00 3:28 p.m.
                 Re: Interview with Mike SalmonDan Rudolph 4/14/00 5:05 p.m.
                 "Matt saith E3 will kick thine foreskin!"David Oosha 4/16/00 1:10 a.m.
     Cut-scenes clear up. . .Squinky 4/14/00 11:32 a.m.



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