|Volunteers -- Bigger Guns|
|Posted By: 7revor Smith||Date: 7/27/01 9:06 a.m.|
Well, that sure was fun, I can't wait until we get to the Pfhor levels. :)
The first odd thing that I noticed about this level, is the switch in the AR
The two "secret" rooms both needed to be grenade-hopped to. The first one
Towards the end, there is a strange triangle object with pillars on each of its points. The floor is blue, and lit-up. As far as I can tell, its a monster activation poly. Has anybody else noticed this/know what it is?
One of the coolest features of this level is the ambush in the hallway leading to the final room. The compilers come at you from the back, and the fighters from the front. That can really suck on TC, because the hallway is so narrow, making it difficult to dodge those darn seeking bolts.
In the last room, there is terminal about doors. Why doors? Is it because the Pfhor lack Door Technology(TM) and are hoping to steal valuable corporate secrets? How do the Pfhor understand English anyway? I know they have translators, but how would they have English translators if they haven't made contact with humans before? Could Durandal have sent them translators? Am I making a big deal out of nothing?
|Volunteers -- Bigger Guns||7revor Smith||7/27/01 9:06 a.m.|
|Re: Volunteers -- Bigger Guns||Mark Levin||7/27/01 9:22 a.m.|
|Door Technology||William Spencer||7/27/01 10:59 a.m.|
|Re: Door Technology||Hamish Sinclair||7/27/01 11:21 a.m.|
|Re: Door Technology||7revor Smith||7/27/01 12:13 p.m.|
|Thanks (NM) *NM*||Hamish Sinclair||7/27/01 12:30 p.m.|
|Re: Volunteers -- Bigger Guns||Hamish Sinclair||7/27/01 11:06 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||William Spencer||7/27/01 11:36 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||Luke (tm)||7/27/01 7:15 p.m.|
|Re: Volunteers -- Bigger Guns||Speaker-To-Animals||8/18/01 5:30 p.m.|
Problems? Suggestions? Comments? Email email@example.com
Marathon's Story Forum is maintained with WebBBS 5.12.