|Re: Volunteers -- Bigger Guns|
|Posted By: Mark Levin||Date: 7/27/01 9:22 a.m.|
In Response To: Volunteers -- Bigger Guns (7revor Smith)
: The two "secret" rooms both needed to be grenade-hopped to.
In the version of Bigger Guns Nearby included with the Marathon: Resurrection beta, both of those rooms can easily be reached with the jump key. Blasphemy! :P
: In the last room, there is terminal about doors. Why doors? Is it because the
The relevance of doors to the story has been covered in detail on the Story page... try the Durandal or Strauss sections.
I always thought that the compilers were just yanking chunks of data out of memory willy-nilly, and were getting pretty much random results. Sheer coincidence that when you interrupt them they are always reading something relevant to the game. ;)
Durandal managed to communicate with the S'pht later in the game, so I suppose the S'pht might be able to figure out English quickly. Of course, the idea that they have been in contact before opens up whole new cans of worms...
|Volunteers -- Bigger Guns||7revor Smith||7/27/01 9:06 a.m.|
|Re: Volunteers -- Bigger Guns||Mark Levin||7/27/01 9:22 a.m.|
|Door Technology||William Spencer||7/27/01 10:59 a.m.|
|Re: Door Technology||Hamish Sinclair||7/27/01 11:21 a.m.|
|Re: Door Technology||7revor Smith||7/27/01 12:13 p.m.|
|Thanks (NM) *NM*||Hamish Sinclair||7/27/01 12:30 p.m.|
|Re: Volunteers -- Bigger Guns||Hamish Sinclair||7/27/01 11:06 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||William Spencer||7/27/01 11:36 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||Luke (tm)||7/27/01 7:15 p.m.|
|Re: Volunteers -- Bigger Guns||Speaker-To-Animals||8/18/01 5:30 p.m.|
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