|Re: Volunteers -- Bigger Guns|
|Posted By: Hamish Sinclair||Date: 7/27/01 11:06 a.m.|
In Response To: Volunteers -- Bigger Guns (7revor Smith)
: Well, that sure was fun, I can't wait until we get to the Pfhor levels. :)
: The first odd thing that I noticed about this level, is the switch in the AR
: The two "secret" rooms both needed to be grenade-hopped to. The
: Towards the end, there is a strange triangle object with pillars on each of
: One of the coolest features of this level is the ambush in the hallway
: In the last room, there is terminal about doors. Why doors? Is it because the
Some other interesting things about this level. Check the ceiling of the first green walled area. People do miss this. While the level is in two parts you can get back. See Jimmy Mitchell's Vid films for details on this. You can also reach the secret areas without using grenades. As Mark has said already on this forum the Pfhor Fighters regenerate and they'll follow you from the first part of the level to the second. Watching it in Map view is really errie. I believe this is the only Marathon level with one door. I could be wrong though.
There are some good Vid films of this level on the Vidmaster page. You might find them fun.
|Volunteers -- Bigger Guns||7revor Smith||7/27/01 9:06 a.m.|
|Re: Volunteers -- Bigger Guns||Mark Levin||7/27/01 9:22 a.m.|
|Door Technology||William Spencer||7/27/01 10:59 a.m.|
|Re: Door Technology||Hamish Sinclair||7/27/01 11:21 a.m.|
|Re: Door Technology||7revor Smith||7/27/01 12:13 p.m.|
|Thanks (NM) *NM*||Hamish Sinclair||7/27/01 12:30 p.m.|
|Re: Volunteers -- Bigger Guns||Hamish Sinclair||7/27/01 11:06 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||William Spencer||7/27/01 11:36 a.m.|
|Re: Volunteers -- Bigger Guns Nearby||Luke (tm)||7/27/01 7:15 p.m.|
|Re: Volunteers -- Bigger Guns||Speaker-To-Animals||8/18/01 5:30 p.m.|
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