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Re: role play
Posted By: William SpencerDate: 11/16/01 8:11 p.m.

In Response To: Re: role play (Max Etchemendy)

Ah, GURPS. One of my favorite systems. :)

I don't recall if your site lists this, but the basic rules for GURPS are available for free from Steve Jackson Games' website: try http://www.sjgames.com/gurps/lite/

: In response: 1. Well, the GURPS Basic Set (the basic book for all GURPS
: games) includes rules for "improvised shields," which would
: probably include a large, bulky weapon such as the assault rifle or SPNKR.
: This would add 1 PD (passive defense) to any attempt to block, parry, or
: dodge an attack.

You can't really block bullets with a machine-gun, folks, but if you're in a hurry you could stop a Pfhor stick with one...but I wouldn't vouch for the integrity of the gun afterwards. (Most Marathon weapons are wired for interface with the Marine Battle Armor, so the EMP effect of the shock staff might mess with those, not to mention fuse some of the moving parts...)

: 2. Well, the Marathon game doesn't include any armor rules. In reality, a
: juggernaut would be unharmed by =any= Marathon weapon except the SPNKR and
: possibly the grenade launcher and fusion pistol. In GURPS, the rules for
: DR (damage resistance) allow armor plating to subtract a certain amount of
: damage from any attack, and in the case of something as large as a
: juggernaut, this would essentially make it bullet proof.

Well, you could always aim for a weak spot. The Marathon Marine probably has a high enough Guns/TL8 (Pistol) skill* to hit the "eyes" of a Juggernaut with the .44 - or he could jump onto the top of a Juggernaut and stuff a grenade down one of the missile hatches - or he could...well, use your imagination.

*Sorry, game-speak. Fun, isn't it?

: Plus, the only
: real reason that a juggernaut doesn't just massacre a fist-wielding
: character in Marathon is because the Marathon AI script is exceedingly
: stupid, and doesn't just fly overhead and hose down the marine from up
: there.

That's why, in the real world, infantry are assigned to escort tanks (and vice versa). Jerks with grenades attacking your tanks? Hit 'em with your infantry. Big floating things kicking your infantry's asses? Hit 'em with your tanks.

: Basically, the GURPS Marathon game balance is radically different from the
: original Marathon game balance. For example, the assault rifle does over
: twice the amount of damage done by the pistol, because if it didn't (as in
: the computer game) you would be better off going EIGHT HUNDRED years into
: the past and picking up an M-16 than using cutting-edge space age weapons.
: Everything is a little different in GURPS Marathon, and one result of that
: will be that juggernauts will be VERY scary unless you have a rocket
: launcher, just like a tank is scary to an infrantryman today.

No complaints there.

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Pre-2004 Posts

Replies:

role playJohannes Gunnar 11/7/01 6:15 a.m.
     Re: role playMark Levin 11/7/01 7:09 a.m.
           Re: role playMax Etchemendy 11/7/01 12:35 p.m.
                 Re: role playJohannes Gunnar 11/8/01 2:14 a.m.
                       Re: role playMax Etchemendy 11/8/01 11:43 a.m.
                 Re: role playIron Raptor 11/9/01 2:50 p.m.
                       Re: role playMax Etchemendy 11/9/01 3:58 p.m.
                             Re: role playJohannes Gunnar 11/10/01 3:15 a.m.
                                   Re: role playMax Etchemendy 11/10/01 9:20 a.m.
                                         Re: role playJohannes Gunnar 11/10/01 10:35 a.m.
                                               Re: role playMax Etchemendy 11/10/01 2:11 p.m.
                                         Re: role playTru7h 11/10/01 2:47 p.m.
                                               Re: role playMax Etchemendy 11/10/01 4:45 p.m.
                                                     Re: role playJohannes Gunnar 11/11/01 1:43 a.m.
                                                           Re: role playMax Etchemendy 11/11/01 8:29 a.m.
                                                                 Re: role playJohannes Gunnar 11/11/01 9:07 a.m.
                                         Re: role playWilliam Spencer 11/16/01 8:11 p.m.
                                               Re: role playMax Etchemendy 11/17/01 4:03 p.m.
                                                     Re: role playJohannes Gunnar 11/18/01 1:19 a.m.
                                                     Re: role playTru7h 11/18/01 11:33 a.m.
                                                           Re: role playJohannes Gunnar 11/18/01 11:41 a.m.
                                                                 Re: role playMax Etchemendy 11/18/01 3:39 p.m.
                                                                       Re: role playTru7h 11/18/01 4:30 p.m.
                                                                       Re: role playJohannes Gunnar 11/19/01 6:33 a.m.
                                                                             Re: role playMax Etchemendy 11/19/01 2:16 p.m.
                                                                                   Re: role playTru7h 11/19/01 2:24 p.m.
                                                                                         Re: role playMax Etchemendy 11/19/01 5:54 p.m.
                                                                                               Re: role playJohannes Gunnar 11/20/01 6:50 a.m.
                                                                                                     Re: role playMax Etchemendy 11/20/01 12:32 p.m.
                                                                                               Re: role playTru7h 11/21/01 3:20 p.m.
                                                                                                     Re: role playMax Etchemendy 11/21/01 10:55 p.m.



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