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Accept it | ||
Posted By: Alfred Mordeir | Date: 8/9/01 5:42 p.m. | |
In Response To: gravity and level design (Soapstone) Lets face it, 77.77% of marathon's desighn was based on making the game fun, challenging and playable. I mean riddle me this: How can a 2 Kilometer space ship with a full crew, weapons and ammunition piled all over the place, sheild rechargers, pattern buffers and three of the universe's most powerful AI's fall under the control of a bunch of three eyed pencil-neck geeks running around in there underware with pointy sticks in less than thirty seconds??? |
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Replies: |
About G4 Sunbathing | Tynskel | 8/8/01 12:50 p.m. | |
Re: About G4 Sunbathing | Soapstone | 8/8/01 8:37 p.m. | |
Re: About G4 Sunbathing | Mark Levin | 8/9/01 9:30 a.m. | |
Re: About G4 Sunbathing | Octavio XVIII | 8/9/01 3:05 p.m. | |
gravity and level design | Soapstone | 8/9/01 3:31 p.m. | |
Re: gravity and level design | Mark Levin | 8/9/01 5:38 p.m. | |
Re: gravity and level design | Soapstone | 8/9/01 10:27 p.m. | |
Accept it | Alfred Mordeir | 8/9/01 5:42 p.m. | |
How Can We Lose? | William Spencer | 8/9/01 6:49 p.m. | |
Re: How Can We Lose? | Speaker-To-Animals | 8/10/01 6:32 a.m. | |
Major important thought | Speaker-To-Animals | 8/10/01 6:26 a.m. | |
Re: Major important thought | Andrew Nagy | 8/11/01 2:34 p.m. |
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