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Accept it
Posted By: Alfred MordeirDate: 8/9/01 5:42 p.m.

In Response To: gravity and level design (Soapstone)

Lets face it, 77.77% of marathon's desighn was based on making the game fun, challenging and playable. I mean riddle me this: How can a 2 Kilometer space ship with a full crew, weapons and ammunition piled all over the place, sheild rechargers, pattern buffers and three of the universe's most powerful AI's fall under the control of a bunch of three eyed pencil-neck geeks running around in there underware with pointy sticks in less than thirty seconds???

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Pre-2004 Posts

Replies:

About G4 SunbathingTynskel 8/8/01 12:50 p.m.
     Re: About G4 SunbathingSoapstone 8/8/01 8:37 p.m.
           Re: About G4 SunbathingMark Levin 8/9/01 9:30 a.m.
                 Re: About G4 SunbathingOctavio XVIII 8/9/01 3:05 p.m.
                       gravity and level designSoapstone 8/9/01 3:31 p.m.
                             Re: gravity and level designMark Levin 8/9/01 5:38 p.m.
                                   Re: gravity and level designSoapstone 8/9/01 10:27 p.m.
                             Accept itAlfred Mordeir 8/9/01 5:42 p.m.
                                   How Can We Lose?William Spencer 8/9/01 6:49 p.m.
                                         Re: How Can We Lose?Speaker-To-Animals 8/10/01 6:32 a.m.
                 Major important thoughtSpeaker-To-Animals 8/10/01 6:26 a.m.
                       Re: Major important thoughtAndrew Nagy 8/11/01 2:34 p.m.



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