: If every single window on the level pointed north, that level
: would be built into the north side of the Marathon, but when you have
: windows a hundred yards apart looking out opposite sides of a ship that
: was supposed to be two kilometers across then there is something very
: wrong :)
Right. Levels like Arrival get this right, having the docking area projecting outward from the "western" side of the Marathon, but I wonder how much any of this occurred to the designers when making most of the levels. Other thoughts that come to mind relate to gravity, such as, since the Marathon must have artificial gravity, does is point in different directions from different areas of the ship, or do all the levels stack on top of each other, or is the center of gravity located at the center of the spaceship, and if so, why are the floors and ceilings flat? Some of these become technical issues, but even for the design issues such as the windows, I get the impression that Bungie didn't put much thought into the practicality of their Marathon levels. Not until Marathon 2, at least, which has some improvement in this respect.
James