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Are there even timelines at all? | ||
Posted By: Durandal_1707 | Date: 1/2/21 11:07 p.m. | |
In Response To: Re: Infinity: the Story: Chapt 2, Part 1/2 (HamburgerBoy) : I assumed that the reason for the ACME Station mission and deactivation of
Huh, that's a connection I'd never made before. I've sometimes wondered if, instead of actually occurring in separate timelines, we're just repeatedly altering the same timeline via plain old Back to the Future-style time travel, rather than actually jumping between discrete timelines. Previously, the arrival of K'lia always seemed to be the monkey wrench that prevented this theory from working, but if it's too far away to be detected for most of the story, perhaps it could work. I'll need to do another replay of Infinity at some point to see if there are any discrepancies, but at this particular moment at 2:30 AM, this is making at least some amount of sense to me: Ne Cede Malis: Durandal and the player find themselves in a hostile W'rk-place environment. Durandal hasn't sent the player to explore L'howon, although he has apparently slaughtered the Western Arm, suggesting that he somehow managed to call K'lia, possibly by jumping straight to having his humans activate Thoth and skipping all the early fact-finding stuff from M2. Regardless, it didn't work, and the player finds himself starting back. Despair: The player jumps into the past, and into the body of another Mjolnir cyborg, possibly either one of the other nine that Tycho kidnapped, or maybe there've been some shenanigans involving pattern buffer duplicates or some such. Following Durandal's suggestion in Ne Cede Malis, the player helps Tycho get control of a ship and get to L'howon ahead of the rest of the Western Arm, while Durandal's humans are activating Thoth. Unfortunately, it turns out that Tycho's new ship has the trih xeem on board, and he's willing to use it. Since he's just detected the arrival of K'lia, this doesn't bode well, so the player starts back, again. Rage I: Back in the body of Durandal's Mjolnir cyborg, the player buys some time by disabling the scanning buoy, thus allowing K'lia to remain undetected longer. The player also makes sure Durandal is successfully able to activate Thoth. Durandal notices that Thoth is confused and unhelpful (you don't say!) because, being built on Pthia's model, Thoth is meant to be paired with a Yrro-type AI. There's one way to make that happen, so the player jumps forward. Rage II: Back in the body of Tycho's cyborg, the player boards Durandal's ship and fights his crew. However, the player briefly switches sides to communicate to Durandal that he is willing to defect to his cause, thus causing Durandal to recognize him as a "friend of a friend," since the player is not playing the same Mjolnir cyborg that Durandal has been familiar with here, but one of that cyborg's fellows. Having earned Durandal's trust, the player appears to destroy Durandal's core, while Durandal downloads his base pattern to an uplink chip which the player secrets away. Envy: The player jumps forward two weeks to avoid having to experience the whole "being savagely tortured by the Enforcers" thing. Tycho gets confined, the player merges Durandal and Thoth, you know the rest. I'm sure there are some holes in this somewhere, but if posting crazy off-the-wall theories isn't what this forum is for, I don't know what it is. So, enjoy. ;-)
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